[PATCH 1/3] d3d10: Implement matrix effect variable set methods.

Connor McAdams conmanx360 at gmail.com
Sun Feb 16 15:01:20 CST 2020


Implement SetMatrix/SetMatrixArray and
SetMatrixTranspose/SetMatrixTransposeArray methods for the matrix effect
variable interface.

Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
 dlls/d3d10/d3d10_private.h |   5 ++
 dlls/d3d10/effect.c        | 107 ++++++++++++++++++++++++++++++++++---
 2 files changed, 104 insertions(+), 8 deletions(-)

diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 5c6c7a2d72..2be381f608 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -61,6 +61,11 @@ enum d3d10_effect_object_operation
     D3D10_EOO_ANONYMOUS_SHADER = 7,
 };
 
+struct d3d10_effect_matrix
+{
+    float m[4][4];
+};
+
 struct d3d10_effect_object
 {
     struct d3d10_effect_pass *pass;
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 93be257b81..1bc7968499 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -4967,8 +4967,87 @@ static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_
     d3d10_effect_vector_variable_GetFloatVectorArray,
 };
 
+static void write_matrix_to_buffer(struct d3d10_effect_variable *variable, float *buf,
+        struct d3d10_effect_matrix *matrix, BOOL transpose)
+{
+    unsigned int row, col;
+
+    if (variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS)
+    {
+        for (col = 0; col < variable->type->column_count; col++)
+        {
+            for (row = 0; row < variable->type->row_count; row++)
+            {
+                if (transpose)
+                    buf[(col * 4) + row] = matrix->m[col][row];
+                else
+                    buf[(col * 4) + row] = matrix->m[row][col];
+            }
+        }
+    }
+    else
+    {
+        for (col = 0; col < variable->type->column_count; col++)
+        {
+            for (row = 0; row < variable->type->row_count; row++)
+            {
+                if (transpose)
+                    buf[(row * 4) + col] = matrix->m[col][row];
+                else
+                    buf[(row * 4) + col] = matrix->m[row][col];
+            }
+        }
+    }
+}
+
+static void write_matrix_variable_to_buffer(struct d3d10_effect_variable *variable, void *data, BOOL transpose)
+{
+    char *buf = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
+
+    write_matrix_to_buffer(variable, (float *)buf, data, transpose);
+
+    variable->buffer->u.buffer.changed = 1;
+}
+
+static void write_matrix_variable_array_to_buffer(struct d3d10_effect_variable *variable, void *data, UINT offset,
+        UINT count, BOOL transpose)
+{
+    char *buf = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
+    struct d3d10_effect_matrix *input_data = data;
+    unsigned int i;
+
+    if (!variable->type->element_count)
+    {
+        write_matrix_variable_to_buffer(variable, data, transpose);
+        return;
+    }
+
+    if (offset >= variable->type->element_count)
+        return;
+
+    if (count > variable->type->element_count - offset)
+        count = variable->type->element_count - offset;
+
+    if (offset)
+        buf += variable->type->stride * offset;
+
+    for (i = 0; i < count; i++)
+    {
+        write_matrix_to_buffer(variable, (float *)buf, &input_data[i], transpose);
+
+        buf += variable->type->stride;
+    }
+
+    variable->buffer->u.buffer.changed = 1;
+}
+
 /* ID3D10EffectVariable methods */
 
+static inline struct d3d10_effect_variable *impl_from_ID3D10EffectMatrixVariable(ID3D10EffectMatrixVariable *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
+}
+
 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
 {
     TRACE("iface %p\n", iface);
@@ -5125,9 +5204,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10
 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
         float *data)
 {
-    FIXME("iface %p, data %p stub!\n", iface, data);
+    struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectMatrixVariable(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, data %p.\n", iface, data);
+    write_matrix_variable_to_buffer(effect_var, data, FALSE);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
@@ -5141,9 +5223,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10Ef
 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
         float *data, UINT offset, UINT count)
 {
-    FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
+    struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectMatrixVariable(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count);
+    write_matrix_variable_array_to_buffer(effect_var, data, offset, count, FALSE);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
@@ -5157,9 +5242,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3
 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
         float *data)
 {
-    FIXME("iface %p, data %p stub!\n", iface, data);
+    struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectMatrixVariable(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, data %p.\n", iface, data);
+    write_matrix_variable_to_buffer(effect_var, data, TRUE);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
@@ -5173,9 +5261,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose
 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
         float *data, UINT offset, UINT count)
 {
-    FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
+    struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectMatrixVariable(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count);
+    write_matrix_variable_array_to_buffer(effect_var, data, offset, count, TRUE);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
-- 
2.20.1




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