[PATCH 1/5] d3d9: Make shader validator traces less verbose.
Henri Verbeet
hverbeet at codeweavers.com
Mon Feb 17 07:49:32 CST 2020
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[PATCH 5/5] d3d9: Stop setting the device state in d3d9_device_SetClipPlane().
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[PATCH 2/5] d3d9: Retrieve transform states from the primary stateblock.
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Signed-off-by: Henri Verbeet <
hverbeet at codeweavers.com
>
Previous message (by thread):
[PATCH 5/5] d3d9: Stop setting the device state in d3d9_device_SetClipPlane().
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[PATCH 2/5] d3d9: Retrieve transform states from the primary stateblock.
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