[PATCH 1/4] d3d9: Retrieve the material from the primary stateblock.
Zebediah Figura
z.figura12 at gmail.com
Mon Feb 17 17:19:50 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 447aa26844..802a974f34 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2208,7 +2208,7 @@ static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATE
/* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
wined3d_mutex_lock();
- wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
+ memcpy(material, &wined3d_stateblock_get_state(device->state)->material, sizeof(*material));
wined3d_mutex_unlock();
return D3D_OK;
--
2.25.0
More information about the wine-devel
mailing list