[PATCH 4/4] d3d9: Stop setting the device state in d3d9_device_SetLight() and d3d9_device_LightEnable().
Zebediah Figura
z.figura12 at gmail.com
Mon Feb 17 17:19:53 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 6f37dfddf2..3b4c9d5277 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2222,8 +2222,6 @@ static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD inde
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light);
- if (SUCCEEDED(hr) && !device->recording)
- hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr;
@@ -2254,8 +2252,6 @@ static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD i
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable);
- if (SUCCEEDED(hr) && !device->recording)
- hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
wined3d_mutex_unlock();
return hr;
--
2.25.0
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