[PATCH 4/4] d3d9: Stop setting the device state in d3d9_device_SetLight() and d3d9_device_LightEnable().

Zebediah Figura z.figura12 at gmail.com
Mon Feb 17 17:19:53 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 6f37dfddf2..3b4c9d5277 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2222,8 +2222,6 @@ static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD inde
     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light);
-    if (SUCCEEDED(hr) && !device->recording)
-        hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
     wined3d_mutex_unlock();
 
     return hr;
@@ -2254,8 +2252,6 @@ static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD i
 
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable);
-    if (SUCCEEDED(hr) && !device->recording)
-        hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
     wined3d_mutex_unlock();
 
     return hr;
-- 
2.25.0




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