[PATCH 2/5] d3d8: Stop setting the device state in d3d8_device_SetIndices().
Zebediah Figura
z.figura12 at gmail.com
Tue Feb 18 19:48:00 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index ea3653f4de..12fca79e76 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3121,11 +3121,7 @@ static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
wined3d_stateblock_set_base_vertex_index(device->update_state, base_vertex_idx);
wined3d_stateblock_set_index_buffer(device->update_state, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN);
if (!device->recording)
- {
- wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
- wined3d_device_set_index_buffer(device->wined3d_device, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
device->sysmem_ib = ib && ib->draw_buffer;
- }
wined3d_mutex_unlock();
return D3D_OK;
--
2.25.0
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