[PATCH 4/5] d3d8: Retrieve the vertex shader from the primary stateblock.
Zebediah Figura
z.figura12 at gmail.com
Tue Feb 18 19:48:02 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 783ba47f51..0bad38dff6 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2967,7 +2967,7 @@ static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DW
}
if (shader_impl->wined3d_shader
- && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
+ && wined3d_stateblock_get_state(device->state)->vs == shader_impl->wined3d_shader)
IDirect3DDevice8_SetVertexShader(iface, 0);
wined3d_mutex_unlock();
--
2.25.0
More information about the wine-devel
mailing list