[PATCH v2 6/8] d3d8: Stop setting the device state in d3d8_device_SetStreamSource().
Zebediah Figura
z.figura12 at gmail.com
Wed Feb 19 09:23:33 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 12 ++++--------
1 file changed, 4 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0463a58431..8f851fa2a6 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3409,14 +3409,10 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
hr = wined3d_stateblock_set_stream_source(device->update_state, stream_idx, wined3d_buffer, 0, stride);
if (SUCCEEDED(hr) && !device->recording)
{
- hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, wined3d_buffer, 0, stride);
- if (SUCCEEDED(hr))
- {
- if (buffer_impl && buffer_impl->draw_buffer)
- device->sysmem_vb |= (1u << stream_idx);
- else
- device->sysmem_vb &= ~(1u << stream_idx);
- }
+ if (buffer_impl && buffer_impl->draw_buffer)
+ device->sysmem_vb |= (1u << stream_idx);
+ else
+ device->sysmem_vb &= ~(1u << stream_idx);
}
wined3d_mutex_unlock();
--
2.25.0
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