[PATCH vkd3d 1/3] vkd3d: Deal correctly with SM 5.1 register spaces.

Hans-Kristian Arntzen post at arntzen-software.no
Thu Feb 20 05:18:08 CST 2020


Resource index is found in idx[0] in SM 5.0, but idx[1] when using SM
5.1, and register space is encoded reparately. An rb_tree keeps track of
the internal resource index idx[0] and can map that to space/binding as
required when emitting SPIR-V.

For this to work, we must also make UAV counters register space aware.
In earlier implementation, UAV counter mask was assumed to correlate 1:1
with register_index, which breaks on SM 5.1.

Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
---
 include/vkd3d_shader.h                   |  16 ++
 libs/vkd3d-shader/dxbc.c                 |  29 ++++
 libs/vkd3d-shader/spirv.c                | 194 ++++++++++++++++++++---
 libs/vkd3d-shader/vkd3d_shader_private.h |   5 +
 libs/vkd3d/command.c                     |  32 ++--
 libs/vkd3d/state.c                       |  65 +++++---
 libs/vkd3d/vkd3d_private.h               |   1 +
 7 files changed, 288 insertions(+), 54 deletions(-)

diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 6b4d3f5..ec52e26 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -35,6 +35,7 @@ enum vkd3d_shader_structure_type
     VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO,
     VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO,
     VKD3D_SHADER_STRUCTURE_TYPE_DOMAIN_SHADER_COMPILE_ARGUMENTS,
+    VKD3D_SHADER_STRUCTURE_TYPE_EFFECTIVE_UAV_COUNTER_BINDING_INFO,
 
     VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
 };
@@ -138,6 +139,7 @@ struct vkd3d_shader_parameter
 struct vkd3d_shader_resource_binding
 {
     enum vkd3d_shader_descriptor_type type;
+    unsigned int register_space;
     unsigned int register_index;
     enum vkd3d_shader_visibility shader_visibility;
     unsigned int flags; /* vkd3d_shader_binding_flags */
@@ -159,8 +161,10 @@ struct vkd3d_shader_combined_resource_sampler
 
 struct vkd3d_shader_uav_counter_binding
 {
+    unsigned int register_space;
     unsigned int register_index; /* u# */
     enum vkd3d_shader_visibility shader_visibility;
+    unsigned int counter_index;
 
     struct vkd3d_shader_descriptor_binding binding;
     unsigned int offset;
@@ -168,6 +172,7 @@ struct vkd3d_shader_uav_counter_binding
 
 struct vkd3d_shader_push_constant_buffer
 {
+    unsigned int register_space;
     unsigned int register_index;
     enum vkd3d_shader_visibility shader_visibility;
 
@@ -215,6 +220,17 @@ struct vkd3d_shader_transform_feedback_info
     unsigned int buffer_stride_count;
 };
 
+/* Extends vkd3d_shader_interface_info. */
+struct vkd3d_shader_effective_uav_counter_binding_info
+{
+    enum vkd3d_shader_structure_type type;
+    const void *next;
+
+    unsigned int *uav_register_spaces;
+    unsigned int *uav_register_bindings;
+    unsigned int uav_counter_count;
+};
+
 enum vkd3d_shader_target
 {
     VKD3D_SHADER_TARGET_NONE,
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 98c51e4..b3f53ab 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -624,6 +624,10 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
         ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
 
     shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.semantic.register_space);
+    if (shader_is_sm_5_1(priv))
+        ins->declaration.semantic.register_index = ins->declaration.semantic.reg.reg.idx[1].offset;
+    else
+        ins->declaration.semantic.register_index = ins->declaration.semantic.reg.reg.idx[0].offset;
 }
 
 static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins,
@@ -647,9 +651,12 @@ static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction
             return;
         }
 
+        ins->declaration.cb.register_index = ins->declaration.cb.src.reg.idx[1].offset;
         ins->declaration.cb.size = *tokens++;
         shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.cb.register_space);
     }
+    else
+        ins->declaration.cb.register_index = ins->declaration.cb.src.reg.idx[0].offset;
 }
 
 static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins,
@@ -663,6 +670,10 @@ static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins,
         FIXME("Unhandled sampler mode %#x.\n", ins->flags);
     shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_SAMPLER, &ins->declaration.sampler.src);
     shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.sampler.register_space);
+    if (shader_is_sm_5_1(priv))
+        ins->declaration.sampler.register_index = ins->declaration.sampler.src.reg.idx[1].offset;
+    else
+        ins->declaration.sampler.register_index = ins->declaration.sampler.src.reg.idx[0].offset;
 }
 
 static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins,
@@ -863,6 +874,10 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins,
     shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.raw_resource.dst);
     ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
     shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.raw_resource.register_space);
+    if (shader_is_sm_5_1(priv))
+        ins->declaration.raw_resource.register_index = ins->declaration.raw_resource.dst.reg.idx[1].offset;
+    else
+        ins->declaration.raw_resource.register_index = ins->declaration.raw_resource.dst.reg.idx[0].offset;
 }
 
 static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins,
@@ -874,9 +889,14 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
     shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.structured_resource.reg);
     ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
     ins->declaration.structured_resource.byte_stride = *tokens;
+    tokens++;
     if (ins->declaration.structured_resource.byte_stride % 4)
         FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
     shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space);
+    if (shader_is_sm_5_1(priv))
+        ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[1].offset;
+    else
+        ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[0].offset;
 }
 
 static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins,
@@ -909,9 +929,14 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct
 
     shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &ins->declaration.structured_resource.reg);
     ins->declaration.structured_resource.byte_stride = *tokens;
+    tokens++;
     if (ins->declaration.structured_resource.byte_stride % 4)
         FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
     shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space);
+    if (shader_is_sm_5_1(priv))
+        ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[1].offset;
+    else
+        ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[0].offset;
 }
 
 static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins,
@@ -922,6 +947,10 @@ static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *in
 
     shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &ins->declaration.dst);
     shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.raw_resource.register_space);
+    if (shader_is_sm_5_1(priv))
+        ins->declaration.raw_resource.register_index = ins->declaration.dst.reg.idx[1].offset;
+    else
+        ins->declaration.raw_resource.register_index = ins->declaration.dst.reg.idx[0].offset;
 }
 
 static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins,
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 3d88be9..f286f8b 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -1890,6 +1890,20 @@ struct vkd3d_symbol
     } info;
 };
 
+struct vkd3d_sm51_symbol_key
+{
+    enum vkd3d_shader_descriptor_type descriptor_type;
+    unsigned int idx;
+};
+
+struct vkd3d_sm51_symbol
+{
+    struct rb_entry entry;
+    struct vkd3d_sm51_symbol_key key;
+    unsigned int register_space;
+    unsigned int resource_idx;
+};
+
 static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry)
 {
     const struct vkd3d_symbol *a = key;
@@ -1900,6 +1914,13 @@ static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry)
     return memcmp(&a->key, &b->key, sizeof(a->key));
 }
 
+static int vkd3d_sm51_symbol_compare(const void *key, const struct rb_entry *entry)
+{
+    const struct vkd3d_sm51_symbol_key *a = key;
+    const struct vkd3d_sm51_symbol *b = RB_ENTRY_VALUE(entry, const struct vkd3d_sm51_symbol, entry);
+    return memcmp(a, &b->key, sizeof(*a));
+}
+
 static void vkd3d_symbol_free(struct rb_entry *entry, void *context)
 {
     struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
@@ -1907,6 +1928,13 @@ static void vkd3d_symbol_free(struct rb_entry *entry, void *context)
     vkd3d_free(s);
 }
 
+static void vkd3d_sm51_symbol_free(struct rb_entry *entry, void *context)
+{
+    struct vkd3d_sm51_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_sm51_symbol, entry);
+
+    vkd3d_free(s);
+}
+
 static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol,
         const struct vkd3d_shader_register *reg)
 {
@@ -2052,6 +2080,7 @@ struct vkd3d_hull_shader_variables
 
 struct vkd3d_dxbc_compiler
 {
+    struct vkd3d_shader_version shader_version;
     struct vkd3d_spirv_builder spirv_builder;
 
     uint32_t options;
@@ -2062,6 +2091,8 @@ struct vkd3d_dxbc_compiler
     struct vkd3d_hull_shader_variables hs;
     uint32_t sample_positions_id;
 
+    struct rb_tree sm51_resource_table;
+
     enum vkd3d_shader_type shader_type;
 
     unsigned int branch_id;
@@ -2107,6 +2138,11 @@ struct vkd3d_dxbc_compiler
     size_t spec_constants_size;
 };
 
+static bool shader_is_sm_5_1(const struct vkd3d_dxbc_compiler *compiler)
+{
+    return (compiler->shader_version.major * 100 + compiler->shader_version.minor) >= 501;
+}
+
 static bool is_control_point_phase(const struct vkd3d_shader_phase *phase)
 {
     return phase && phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE;
@@ -2131,6 +2167,8 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
 
     memset(compiler, 0, sizeof(*compiler));
 
+    compiler->shader_version = *shader_version;
+
     max_element_count = max(output_signature->element_count, patch_constant_signature->element_count);
     if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))
     {
@@ -2142,6 +2180,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
     compiler->options = compiler_options;
 
     rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
+    rb_init(&compiler->sm51_resource_table, vkd3d_sm51_symbol_compare);
 
     compiler->shader_type = shader_version->type;
 
@@ -2227,9 +2266,10 @@ static bool vkd3d_dxbc_compiler_check_shader_visibility(const struct vkd3d_dxbc_
 }
 
 static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_constant_buffer(
-        const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg)
+        const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_constant_buffer *cb)
 {
-    unsigned int reg_idx = reg->idx[0].offset;
+    unsigned int reg_idx = cb->register_index;
+    unsigned int reg_space = cb->register_space;
     unsigned int i;
 
     for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
@@ -2239,7 +2279,7 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_
         if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->pc.shader_visibility))
             continue;
 
-        if (current->pc.register_index == reg_idx)
+        if (current->pc.register_index == reg_idx && current->pc.register_space == reg_space)
             return current;
     }
 
@@ -2274,6 +2314,49 @@ static bool vkd3d_dxbc_compiler_has_combined_sampler(const struct vkd3d_dxbc_com
     return false;
 }
 
+static bool vkd3d_get_binding_info_for_register(
+        struct vkd3d_dxbc_compiler *compiler,
+        const struct vkd3d_shader_register *reg,
+        unsigned int *reg_space, unsigned int *reg_binding)
+{
+    const struct vkd3d_sm51_symbol *symbol;
+    struct vkd3d_sm51_symbol_key key;
+    const struct rb_entry *entry;
+
+    if (shader_is_sm_5_1(compiler))
+    {
+        key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN;
+        if (reg->type == VKD3DSPR_CONSTBUFFER)
+            key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
+        else if (reg->type == VKD3DSPR_RESOURCE)
+            key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
+        else if (reg->type == VKD3DSPR_UAV)
+            key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
+        else if (reg->type == VKD3DSPR_SAMPLER)
+            key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
+        else
+            FIXME("Unhandled register type %#x.\n", reg->type);
+
+        key.idx = reg->idx[0].offset;
+        entry = rb_get(&compiler->sm51_resource_table, &key);
+        if (entry)
+        {
+            symbol = RB_ENTRY_VALUE(entry, const struct vkd3d_sm51_symbol, entry);
+            *reg_space = symbol->register_space;
+            *reg_binding = symbol->resource_idx;
+            return true;
+        }
+        else
+            return false;
+    }
+    else
+    {
+        *reg_space = 0;
+        *reg_binding = reg->idx[0].offset;
+        return true;
+    }
+}
+
 static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding(
         struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg,
         enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
@@ -2282,8 +2365,9 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
     enum vkd3d_shader_descriptor_type descriptor_type;
     enum vkd3d_shader_binding_flag resource_type_flag;
     struct vkd3d_shader_descriptor_binding binding;
-    unsigned int reg_idx = reg->idx[0].offset;
     unsigned int i;
+    unsigned int reg_space = 0;
+    unsigned int reg_idx = 0;
 
     descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN;
     if (reg->type == VKD3DSPR_CONSTBUFFER)
@@ -2300,6 +2384,11 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
     resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
             ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
 
+    if (!vkd3d_get_binding_info_for_register(compiler, reg, &reg_space, &reg_idx))
+    {
+        ERR("Failed to find binding for resource type %#x.\n", reg->type);
+    }
+
     if (is_uav_counter)
     {
         assert(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV);
@@ -2313,8 +2402,19 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
             if (current->offset)
                 FIXME("Atomic counter offsets are not supported yet.\n");
 
-            if (current->register_index == reg_idx)
+            /* Do not use space/binding, but just the plain index here, since that's how the UAV counter mask is exposed. */
+            if (current->counter_index == reg->idx[0].offset)
+            {
+                /* Let pipeline know what the actual space/bindings for the counter are. */
+                const struct vkd3d_shader_effective_uav_counter_binding_info *binding_info =
+                        vkd3d_find_struct(shader_interface->next, EFFECTIVE_UAV_COUNTER_BINDING_INFO);
+                if (binding_info && current->counter_index < binding_info->uav_counter_count)
+                {
+                    binding_info->uav_register_spaces[current->counter_index] = reg_space;
+                    binding_info->uav_register_bindings[current->counter_index] = reg_idx;
+                }
                 return current->binding;
+            }
         }
         if (shader_interface->uav_counter_count)
             FIXME("Could not find descriptor binding for UAV counter %u.\n", reg_idx);
@@ -2331,7 +2431,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
             if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
                 continue;
 
-            if (current->type == descriptor_type && current->register_index == reg_idx)
+            if (current->type == descriptor_type && current->register_index == reg_idx && current->register_space == reg_space)
                 return current->binding;
         }
         if (shader_interface->binding_count)
@@ -2828,7 +2928,8 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
     {
         assert(!reg->idx[0].rel_addr);
         indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx);
-        indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[1]);
+        indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler,
+                &reg->idx[shader_is_sm_5_1(compiler) ? 2 : 1]);
     }
     else if (reg->type == VKD3DSPR_IMMCONSTBUFFER)
     {
@@ -2838,6 +2939,11 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
     {
         indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[1]);
     }
+    else if (reg->type == VKD3DSPR_SAMPLER)
+    {
+        /* SM 5.1 will have an index here referring to something which we throw away. */
+        index_count = 0;
+    }
     else if (register_info->is_aggregate)
     {
         struct vkd3d_shader_register_index reg_idx = reg->idx[0];
@@ -4914,7 +5020,8 @@ static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_com
         if (!cb->reg.type)
             continue;
 
-        cb_size = cb->reg.idx[1].offset;
+        cb_size = (cb->pc.size + 15) / 16;
+
         length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb_size);
         member_ids[j]  = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id);
         vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 16);
@@ -4965,10 +5072,19 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
 
     assert(!(instruction->flags & ~VKD3DSI_INDEXED_DYNAMIC));
 
-    if (cb->register_space)
-        FIXME("Unhandled register space %u.\n", cb->register_space);
+    if (shader_is_sm_5_1(compiler))
+    {
+        struct vkd3d_sm51_symbol *sym;
+        sym = vkd3d_calloc(1, sizeof(*sym));
+        sym->key.idx = reg->idx[0].offset;
+        sym->key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
+        sym->register_space = instruction->declaration.cb.register_space;
+        sym->resource_idx = instruction->declaration.cb.register_index;
+        if (rb_put(&compiler->sm51_resource_table, &sym->key, &sym->entry) == -1)
+            vkd3d_free(sym);
+    }
 
-    if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, reg)))
+    if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, cb)))
     {
         /* Push constant buffers are handled in
          * vkd3d_dxbc_compiler_emit_push_constant_buffers().
@@ -5050,8 +5166,17 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
     uint32_t type_id, ptr_type_id, var_id;
     struct vkd3d_symbol reg_symbol;
 
-    if (instruction->declaration.sampler.register_space)
-        FIXME("Unhandled register space %u.\n", instruction->declaration.sampler.register_space);
+    if (shader_is_sm_5_1(compiler))
+    {
+        struct vkd3d_sm51_symbol *sym;
+        sym = vkd3d_calloc(1, sizeof(*sym));
+        sym->key.idx = reg->idx[0].offset;
+        sym->key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
+        sym->register_space = instruction->declaration.sampler.register_space;
+        sym->resource_idx = instruction->declaration.sampler.register_index;
+        if (rb_put(&compiler->sm51_resource_table, &sym->key, &sym->entry) == -1)
+            vkd3d_free(sym);
+    }
 
     if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, NULL, reg))
         return;
@@ -5272,8 +5397,18 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co
 {
     const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
 
-    if (semantic->register_space)
-        FIXME("Unhandled register space %u.\n", semantic->register_space);
+    if (shader_is_sm_5_1(compiler))
+    {
+        struct vkd3d_sm51_symbol *sym;
+        sym = vkd3d_calloc(1, sizeof(*sym));
+        sym->key.idx = semantic->reg.reg.idx[0].offset;
+        sym->key.descriptor_type = semantic->reg.reg.type == VKD3DSPR_UAV ? VKD3D_SHADER_DESCRIPTOR_TYPE_UAV : VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
+        sym->register_space = semantic->register_space;
+        sym->resource_idx = semantic->register_index;
+        if (rb_put(&compiler->sm51_resource_table, &sym->key, &sym->entry) == -1)
+            vkd3d_free(sym);
+    }
+
     if (instruction->flags)
         FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
 
@@ -5286,8 +5421,18 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler
 {
     const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
 
-    if (resource->register_space)
-        FIXME("Unhandled register space %u.\n", resource->register_space);
+    if (shader_is_sm_5_1(compiler))
+    {
+        struct vkd3d_sm51_symbol *sym;
+        sym = vkd3d_calloc(1, sizeof(*sym));
+        sym->key.idx = resource->dst.reg.idx[0].offset;
+        sym->key.descriptor_type = resource->dst.reg.type == VKD3DSPR_UAV ? VKD3D_SHADER_DESCRIPTOR_TYPE_UAV : VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
+        sym->register_space = resource->register_space;
+        sym->resource_idx = resource->register_index;
+        if (rb_put(&compiler->sm51_resource_table, &sym->key, &sym->entry) == -1)
+            vkd3d_free(sym);
+    }
+
     if (instruction->flags)
         FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
 
@@ -5302,8 +5447,18 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_c
     const struct vkd3d_shader_register *reg = &resource->reg.reg;
     unsigned int stride = resource->byte_stride;
 
-    if (resource->register_space)
-        FIXME("Unhandled register space %u.\n", resource->register_space);
+    if (shader_is_sm_5_1(compiler))
+    {
+        struct vkd3d_sm51_symbol *sym;
+        sym = vkd3d_calloc(1, sizeof(*sym));
+        sym->key.idx = resource->reg.reg.idx[0].offset;
+        sym->key.descriptor_type = resource->reg.reg.type == VKD3DSPR_UAV ? VKD3D_SHADER_DESCRIPTOR_TYPE_UAV : VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
+        sym->register_space = resource->register_space;
+        sym->resource_idx = resource->register_index;
+        if (rb_put(&compiler->sm51_resource_table, &sym->key, &sym->entry) == -1)
+            vkd3d_free(sym);
+    }
+
     if (instruction->flags)
         FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
 
@@ -8717,6 +8872,7 @@ void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler)
     vkd3d_spirv_builder_free(&compiler->spirv_builder);
 
     rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL);
+    rb_destroy(&compiler->sm51_resource_table, vkd3d_sm51_symbol_free, NULL);
 
     vkd3d_free(compiler->shader_phases);
     vkd3d_free(compiler->spec_constants);
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 100d515..135b48b 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -615,6 +615,7 @@ struct vkd3d_shader_semantic
     enum vkd3d_data_type resource_data_type;
     struct vkd3d_shader_dst_param reg;
     unsigned int register_space;
+    unsigned int register_index;
 };
 
 enum vkd3d_shader_input_sysval_semantic
@@ -662,6 +663,7 @@ struct vkd3d_shader_register_semantic
 struct vkd3d_shader_sampler
 {
     struct vkd3d_shader_src_param src;
+    unsigned int register_index;
     unsigned int register_space;
 };
 
@@ -669,6 +671,7 @@ struct vkd3d_shader_constant_buffer
 {
     struct vkd3d_shader_src_param src;
     unsigned int size;
+    unsigned int register_index;
     unsigned int register_space;
 };
 
@@ -676,12 +679,14 @@ struct vkd3d_shader_structured_resource
 {
     struct vkd3d_shader_dst_param reg;
     unsigned int byte_stride;
+    unsigned int register_index;
     unsigned int register_space;
 };
 
 struct vkd3d_shader_raw_resource
 {
     struct vkd3d_shader_dst_param dst;
+    unsigned int register_index;
     unsigned int register_space;
 };
 
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 8a7ff66..7245802 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -2655,7 +2655,7 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
     const struct d3d12_root_descriptor_table *descriptor_table;
     const struct d3d12_root_descriptor_table_range *range;
     VkDevice vk_device = list->device->vk_device;
-    unsigned int i, j, descriptor_count;
+    unsigned int i, j, k, descriptor_count;
     struct d3d12_desc *descriptor;
 
     descriptor_table = root_signature_get_descriptor_table(root_signature, index);
@@ -2678,14 +2678,26 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
             unsigned int register_idx = range->base_register_idx + j;
 
             /* Track UAV counters. */
-            if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV
-                    && register_idx < ARRAY_SIZE(bindings->vk_uav_counter_views))
+            if (list->state->uav_counter_mask != 0 && range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
             {
-                VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
-                        ? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE;
-                if (bindings->vk_uav_counter_views[register_idx] != vk_counter_view)
-                    bindings->uav_counter_dirty_mask |= 1u << register_idx;
-                bindings->vk_uav_counter_views[register_idx] = vk_counter_view;
+                const struct vkd3d_shader_uav_counter_binding *counter_bindings = list->state->uav_counters;
+                for (k = 0; k < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS; k++)
+                {
+                    if (list->state->uav_counter_mask & (1u << k))
+                    {
+                        if (counter_bindings->register_space == range->register_space &&
+                            counter_bindings->register_index == register_idx)
+                        {
+                            VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
+                                                           ? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE;
+                            if (bindings->vk_uav_counter_views[k] != vk_counter_view)
+                                bindings->uav_counter_dirty_mask |= 1u << k;
+                            bindings->vk_uav_counter_views[k] = vk_counter_view;
+                            break;
+                        }
+                        counter_bindings++;
+                    }
+                }
             }
 
             if (!vk_write_descriptor_set_from_d3d12_desc(current_descriptor_write,
@@ -2841,7 +2853,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
         const struct vkd3d_shader_uav_counter_binding *uav_counter = &state->uav_counters[i];
         const VkBufferView *vk_uav_counter_views = bindings->vk_uav_counter_views;
 
-        assert(vk_uav_counter_views[uav_counter->register_index]);
+        assert(vk_uav_counter_views[uav_counter->counter_index]);
 
         vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
         vk_descriptor_writes[i].pNext = NULL;
@@ -2852,7 +2864,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
         vk_descriptor_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
         vk_descriptor_writes[i].pImageInfo = NULL;
         vk_descriptor_writes[i].pBufferInfo = NULL;
-        vk_descriptor_writes[i].pTexelBufferView = &vk_uav_counter_views[uav_counter->register_index];
+        vk_descriptor_writes[i].pTexelBufferView = &vk_uav_counter_views[uav_counter->counter_index];
     }
 
     VK_CALL(vkUpdateDescriptorSets(vk_device, uav_counter_count, vk_descriptor_writes, 0, NULL));
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index e1f7da9..9add56b 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -309,12 +309,6 @@ static bool vk_binding_from_d3d12_descriptor_range(struct VkDescriptorSetLayoutB
             = vk_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType, is_buffer);
     binding_desc->descriptorCount = 1;
 
-    if (descriptor_range->RegisterSpace)
-    {
-        FIXME("Unhandled register space %u.\n", descriptor_range->RegisterSpace);
-        return false;
-    }
-
     binding_desc->stageFlags = stage_flags_from_visibility(shader_visibility);
     binding_desc->pImmutableSamplers = NULL;
 
@@ -495,12 +489,6 @@ static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signat
         if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
             continue;
 
-        if (p->u.Constants.RegisterSpace)
-        {
-            FIXME("Unhandled register space %u for parameter %u.\n", p->u.Constants.RegisterSpace, i);
-            return E_NOTIMPL;
-        }
-
         idx = push_constant_count == 1 ? 0 : p->ShaderVisibility;
         offset = push_constants_offset[idx];
         push_constants_offset[idx] += p->u.Constants.Num32BitValues * sizeof(uint32_t);
@@ -510,6 +498,7 @@ static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signat
                 ? push_constants[0].stageFlags : stage_flags_from_visibility(p->ShaderVisibility);
         root_constant->offset = offset;
 
+        root_signature->root_constants[j].register_space = p->u.Constants.RegisterSpace;
         root_signature->root_constants[j].register_index = p->u.Constants.ShaderRegister;
         root_signature->root_constants[j].shader_visibility
                 = vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility);
@@ -533,7 +522,7 @@ struct vkd3d_descriptor_set_context
 };
 
 static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *root_signature,
-        enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_idx,
+        enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int register_idx,
         bool buffer_descriptor, enum vkd3d_shader_visibility shader_visibility,
         struct vkd3d_descriptor_set_context *context)
 {
@@ -541,6 +530,7 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *
             = &root_signature->descriptor_mapping[context->descriptor_index++];
 
     mapping->type = descriptor_type;
+    mapping->register_space = register_space;
     mapping->register_index = register_idx;
     mapping->shader_visibility = shader_visibility;
     mapping->flags = buffer_descriptor ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
@@ -549,7 +539,7 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *
 }
 
 static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signature *root_signature,
-        enum vkd3d_shader_descriptor_type descriptor_type, unsigned int base_register_idx,
+        enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int base_register_idx,
         unsigned int binding_count, bool is_buffer_descriptor, bool duplicate_descriptors,
         enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
 {
@@ -566,10 +556,10 @@ static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signat
     {
         if (duplicate_descriptors)
             d3d12_root_signature_append_vk_binding(root_signature, descriptor_type,
-                    base_register_idx + i, true, shader_visibility, context);
+                    register_space, base_register_idx + i, true, shader_visibility, context);
 
         d3d12_root_signature_append_vk_binding(root_signature, descriptor_type,
-                base_register_idx + i, is_buffer_descriptor, shader_visibility, context);
+                register_space, base_register_idx + i, is_buffer_descriptor, shader_visibility, context);
     }
     return first_binding;
 }
@@ -625,7 +615,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
 
             vk_binding = d3d12_root_signature_assign_vk_bindings(root_signature,
                     vkd3d_descriptor_type_from_d3d12_range_type(range->RangeType),
-                    range->BaseShaderRegister, range->NumDescriptors, false, true,
+                    range->RegisterSpace, range->BaseShaderRegister, range->NumDescriptors, false, true,
                     vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), context);
 
             /* Unroll descriptor range. */
@@ -658,6 +648,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
             table->ranges[j].binding = vk_binding;
             table->ranges[j].descriptor_magic = vkd3d_descriptor_magic_from_d3d12(range->RangeType);
             table->ranges[j].base_register_idx = range->BaseShaderRegister;
+            table->ranges[j].register_space = range->RegisterSpace;
         }
     }
 
@@ -683,15 +674,9 @@ static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_sign
 
         root_signature->push_descriptor_mask |= 1u << i;
 
-        if (p->u.Descriptor.RegisterSpace)
-        {
-            FIXME("Unhandled register space %u for parameter %u.\n", p->u.Descriptor.RegisterSpace, i);
-            return E_NOTIMPL;
-        }
-
         cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature,
                 vkd3d_descriptor_type_from_d3d12_root_parameter_type(p->ParameterType),
-                p->u.Descriptor.ShaderRegister, 1, true, false,
+                p->u.Descriptor.RegisterSpace, p->u.Descriptor.ShaderRegister, 1, true, false,
                 vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), context);
         cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType);
         cur_binding->descriptorCount = 1;
@@ -728,7 +713,7 @@ static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signa
             return hr;
 
         cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature,
-                VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->ShaderRegister, 1, false, false,
+                VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->RegisterSpace, s->ShaderRegister, 1, false, false,
                 vkd3d_shader_visibility_from_d3d12(s->ShaderVisibility), context);
         cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
         cur_binding->descriptorCount = 1;
@@ -1451,7 +1436,14 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
         if (!(shader_info->uav_counter_mask & (1u << i)))
             continue;
 
+        /* UAV counters will lookup Vulkan bindings based on the mask index directly.
+         * We currently don't know the actual space/binding for this UAV,
+         * but register_space/register_index are fixed up later after compilation is finished. */
+        state->uav_counters[j].register_space = 0;
         state->uav_counters[j].register_index = i;
+
+        state->uav_counters[j].counter_index = i;
+
         state->uav_counters[j].shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
         state->uav_counters[j].binding.set = context.set_index;
         state->uav_counters[j].binding.binding = context.descriptor_binding;
@@ -1507,6 +1499,10 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
     struct vkd3d_shader_code dxbc;
     HRESULT hr;
     int ret;
+    unsigned int i, j;
+    unsigned int uav_counter_spaces[VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS] = { 0 };
+    unsigned int uav_counter_bindings[VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS] = { 0 };
+    struct vkd3d_shader_effective_uav_counter_binding_info uav_binding_info = { VKD3D_SHADER_STRUCTURE_TYPE_EFFECTIVE_UAV_COUNTER_BINDING_INFO };
 
     state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
     state->refcount = 1;
@@ -1550,8 +1546,14 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
     shader_interface.uav_counters = state->uav_counters;
     shader_interface.uav_counter_count = vkd3d_popcount(state->uav_counter_mask);
 
+    shader_interface.next = &uav_binding_info;
+    uav_binding_info.uav_register_spaces = uav_counter_spaces;
+    uav_binding_info.uav_register_bindings = uav_counter_bindings;
+    uav_binding_info.uav_counter_count = VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
+
     vk_pipeline_layout = state->vk_pipeline_layout
             ? state->vk_pipeline_layout : root_signature->vk_pipeline_layout;
+
     if (FAILED(hr = vkd3d_create_compute_pipeline(device, &desc->CS, &shader_interface,
             vk_pipeline_layout, &state->u.compute.vk_pipeline)))
     {
@@ -1575,6 +1577,17 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
         return hr;
     }
 
+    /* Map back to actual space/bindings for the UAV counter now that we know. */
+    for (i = 0, j = 0; i < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS; i++)
+    {
+        if (state->uav_counter_mask & (1u << i))
+        {
+            state->uav_counters[j].register_space = uav_counter_spaces[i];
+            state->uav_counters[j].register_index = uav_counter_bindings[i];
+            j++;
+        }
+    }
+
     state->vk_bind_point = VK_PIPELINE_BIND_POINT_COMPUTE;
     d3d12_device_add_ref(state->device = device);
 
@@ -2911,6 +2924,7 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
 
     binding.type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
     binding.register_index = 0;
+    binding.register_space = 0;
     binding.shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
     binding.binding.set = 0;
     binding.binding.binding = 0;
@@ -2919,6 +2933,7 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
     push_constant_range.offset = 0;
     push_constant_range.size = sizeof(struct vkd3d_uav_clear_args);
 
+    push_constant.register_space = 0;
     push_constant.register_index = 0;
     push_constant.shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
     push_constant.offset = 0;
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 0c031d2..2309031 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -659,6 +659,7 @@ struct d3d12_root_descriptor_table_range
 
     uint32_t descriptor_magic;
     unsigned int base_register_idx;
+    unsigned int register_space;
 };
 
 struct d3d12_root_descriptor_table
-- 
2.25.1




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