[PATCH 2/6] d3d8: Stop setting the device state in d3d8_device_SetVertexShaderConstant().

Zebediah Figura z.figura12 at gmail.com
Thu Feb 20 20:21:31 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 90dec4aaa7..c2112445d8 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2983,8 +2983,6 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac
 
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data);
-    if (SUCCEEDED(hr) && !device->recording)
-        hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
     wined3d_mutex_unlock();
 
     return hr;
-- 
2.25.0




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