[PATCH 3/6] d3d8: Retrieve the pixel shader from the primary stateblock.
Zebediah Figura
z.figura12 at gmail.com
Thu Feb 20 20:21:32 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index c2112445d8..cf44fa2baa 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3240,7 +3240,7 @@ static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
- if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
+ if ((object = wined3d_stateblock_get_state(device->state)->ps))
{
struct d3d8_pixel_shader *d3d8_shader;
d3d8_shader = wined3d_shader_get_parent(object);
@@ -3273,7 +3273,7 @@ static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWO
return D3DERR_INVALIDCALL;
}
- if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader)
+ if (wined3d_stateblock_get_state(device->state)->ps == shader_impl->wined3d_shader)
IDirect3DDevice8_SetPixelShader(iface, 0);
wined3d_mutex_unlock();
--
2.25.0
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