[PATCH v2 1/6] d3d8: Retrieve pixel shader constants from the primary stateblock.
Zebediah Figura
z.figura12 at gmail.com
Fri Feb 21 17:04:45 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 15 +++++++++------
1 file changed, 9 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 957f663174..d9f914f125 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3298,19 +3298,22 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface
}
static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
- DWORD start_register, void *data, DWORD count)
+ DWORD start_idx, void *constants, DWORD count)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
- HRESULT hr;
+ const struct wined3d_vec4 *src;
- TRACE("iface %p, start_register %u, data %p, count %u.\n",
- iface, start_register, data, count);
+ TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface, start_idx, constants, count);
+
+ if (!constants || start_idx >= WINED3D_MAX_PS_CONSTS_F || count > WINED3D_MAX_PS_CONSTS_F - start_idx)
+ return WINED3DERR_INVALIDCALL;
wined3d_mutex_lock();
- hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, count, data);
+ src = wined3d_stateblock_get_state(device->state)->ps_consts_f;
+ memcpy(constants, &src[start_idx], count * sizeof(*src));
wined3d_mutex_unlock();
- return hr;
+ return D3D_OK;
}
static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
--
2.25.0
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