[PATCH 2/6] d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant().
Zebediah Figura
z.figura12 at gmail.com
Fri Feb 21 17:04:46 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index d9f914f125..19dc844ee2 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3290,8 +3290,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface
wined3d_mutex_lock();
hr = wined3d_stateblock_set_ps_consts_f(device->update_state, start_register, count, data);
- if (SUCCEEDED(hr) && !device->recording)
- hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data);
wined3d_mutex_unlock();
return hr;
--
2.25.0
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