[PATCH 6/6] d3d8: Stop setting the device state in d3d8_device_SetTextureStageState().

Zebediah Figura z.figura12 at gmail.com
Fri Feb 21 17:04:50 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 8 --------
 1 file changed, 8 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 41384d84bc..5e18f64550 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2306,17 +2306,9 @@ static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
 
     wined3d_mutex_lock();
     if (l->sampler_state)
-    {
         wined3d_stateblock_set_sampler_state(device->update_state, stage, l->u.sampler_state, value);
-        if (!device->recording)
-            wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value);
-    }
     else
-    {
         wined3d_stateblock_set_texture_stage_state(device->update_state, stage, l->u.texture_state, value);
-        if (!device->recording)
-            wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value);
-    }
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.25.0




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