[PATCH 1/6] d3d8: Retrieve transform states from the primary stateblock.

Zebediah Figura z.figura12 at gmail.com
Mon Feb 24 16:11:35 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 5e18f64550..8ce38e2d9e 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1636,7 +1636,7 @@ static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
 
     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
     wined3d_mutex_lock();
-    wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
+    memcpy(matrix, &wined3d_stateblock_get_state(device->state)->transforms[state], sizeof(*matrix));
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.25.0




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