[PATCH 04/12] d2d1: Update bezier-line intersection for cubics.

Connor McAdams conmanx360 at gmail.com
Mon Feb 24 20:32:15 CST 2020


Update bezier-line intersection function to handle cubic bezier curves.

Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
 dlls/d2d1/geometry.c | 172 +++++++++++++++++++++++++++++++------------
 1 file changed, 126 insertions(+), 46 deletions(-)

diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index 8dad84fca3..05b1d10ed8 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -1860,12 +1860,10 @@ static BOOL d2d_geometry_add_bezier_line_intersections(struct d2d_geometry *geom
         struct d2d_geometry_intersections *intersections, const struct d2d_segment_idx *idx_p,
         const D2D1_POINT_2F **p, const struct d2d_segment_idx *idx_q, const D2D1_POINT_2F **q, float s)
 {
-    D2D1_POINT_2F intersection, c[2];
+    D2D1_POINT_2F intersection;
     float t;
 
-
-    d2d_bezier_quad_to_cubic(p[0], p[1], p[2], &c[0], &c[1]);
-    d2d_point_calculate_bezier(&intersection, p[0], &c[0], &c[1], p[2], s);
+    d2d_point_calculate_bezier(&intersection, p[0], p[1], p[2], p[3], s);
     if (fabsf(q[1]->x - q[0]->x) > fabsf(q[1]->y - q[0]->y))
         t = (intersection.x - q[0]->x) / (q[1]->x - q[0]->x);
     else
@@ -1884,22 +1882,125 @@ static BOOL d2d_geometry_add_bezier_line_intersections(struct d2d_geometry *geom
     return TRUE;
 }
 
+/* Cubic root finding method adapted from code at
+ * https://pomax.github.io/bezierinfo/#extremities */
+static float d2d_cubic_bezier_cuberoot(float a)
+{
+    if (a < 0)
+        return -powf(-a, 1.0f / 3.0f);
+    else
+        return powf(a, 1.0f / 3.0f);
+}
+
+static int d2d_cubic_bezier_get_roots(float p0, float p1, float p2, float p3, float root[3])
+{
+    float a, b, c, d;
+    float p, p_3, q, q2, disc, sd, tmp;
+    float mp3, r, t, cosphi, phi, crtr, t1, u1, v1;
+
+    /* First, we need to convert the bezier coefficients to 'power basis'
+     * coefficients so that we can use a generic cubic root solving equation. */
+    a = (3.0f * p0 - 6.0f * p1 + 3.0f * p2);
+    b = (-3.0f * p0 + 3.0f * p1);
+    c = p0;
+    d = (-p0 + 3.0f * p1 - 3.0f * p2 + p3);
+
+    /* Check if the curve is actually a quadratic. */
+    if (d2d_cubic_bezier_round_to_zero(d) == 0.0f)
+    {
+        /* Check if it's actually a line. */
+        if (d2d_cubic_bezier_round_to_zero(a) == 0.0f)
+        {
+            /* Check if it's just a point. If it is, no roots. */
+            if (d2d_cubic_bezier_round_to_zero(b) == 0.0f)
+                return 0;
+
+            root[0] = -c / b;
+            return 1;
+        }
+
+        tmp = sqrtf(b * b - 4.0 * a * c);
+        root[0] = (tmp - b) / (2.0 * a);
+        root[1] = (-b - tmp) / (2.0 * a);
+        return 2;
+    }
+
+    a /= d;
+    b /= d;
+    c /= d;
+
+    p = (3.0f * b - a * a) / 3.0f;
+    p_3 = p / 3.0f;
+    q = (2.0f * a * a * a - 9.0f * a * b + 27.0f * c) / 27.0f;
+    q2 = q / 2.0f;
+    disc = q2 * q2 + p_3 * p_3 * p_3;
+
+    disc = d2d_cubic_bezier_round_to_zero(disc);
+    if (disc < 0.0f)
+    {
+        /* Three real roots. */
+        mp3 = -p / 3.0f;
+        r = sqrtf(mp3 * mp3 * mp3);
+        t = -q / (2.0f * r);
+
+        if (t < -1.0f)
+            cosphi = -1.0f;
+        else if (t > 1.0f)
+            cosphi = 1.0f;
+        else
+            cosphi = t;
+
+        phi = acosf(cosphi);
+        crtr = d2d_cubic_bezier_cuberoot(r);
+        t1 = 2.0f * crtr;
+
+        root[0] = t1 * cosf(phi / 3) - a / 3.0f;
+        root[1] = t1 * cosf((phi + 2 * M_PI) / 3) - a / 3.0f;
+        root[2] = t1 * cosf((phi + 4 * M_PI) / 3) - a / 3.0f;
+        return 3;
+    }
+    else if (disc == 0.0f)
+    {
+        /* Three real roots, but two are equal. */
+        if (q2 < 0.0f)
+                tmp = d2d_cubic_bezier_cuberoot(-q2);
+        else
+                tmp = -d2d_cubic_bezier_cuberoot(q2);
+        root[0] = 2.0f * tmp - (a / 3.0f);
+        root[1] = -tmp - (a / 3.0f);
+        return 2;
+    }
+    else
+    {
+        /* One real root, and two complex roots. */
+        sd = sqrtf(disc);
+        u1 = d2d_cubic_bezier_cuberoot(sd - q2);
+        v1 = d2d_cubic_bezier_cuberoot(sd + q2);
+        root[0] = u1 - v1 - a / 3.0f;
+        return 1;
+    }
+
+    return 0;
+}
+
 static BOOL d2d_geometry_intersect_bezier_line(struct d2d_geometry *geometry,
         struct d2d_geometry_intersections *intersections,
         const struct d2d_segment_idx *idx_p, const struct d2d_segment_idx *idx_q)
 {
-    const D2D1_POINT_2F *p[3], *q[2];
+    const D2D1_POINT_2F *p[4], *q[2];
     const struct d2d_figure *figure;
-    float y[3], root, theta, d, e;
+    float y[4], roots[3], theta;
+    int num_of_roots, i;
     size_t next;
 
     figure = &geometry->u.path.figures[idx_p->figure_idx];
     p[0] = &figure->vertices[idx_p->vertex_idx];
-    p[1] = &figure->bezier_controls[idx_p->control_idx].cq0;
+    p[1] = &figure->bezier_controls[idx_p->control_idx].c0;
+    p[2] = &figure->bezier_controls[idx_p->control_idx].c1;
     next = idx_p->vertex_idx + 1;
     if (next == figure->vertex_count)
         next = 0;
-    p[2] = &figure->vertices[next];
+    p[3] = &figure->vertices[next];
 
     figure = &geometry->u.path.figures[idx_q->figure_idx];
     q[0] = &figure->vertices[idx_q->vertex_idx];
@@ -1908,54 +2009,33 @@ static BOOL d2d_geometry_intersect_bezier_line(struct d2d_geometry *geometry,
         next = 0;
     q[1] = &figure->vertices[next];
 
+    /* If it's just a point, this isn't going to work. */
+    if (q[0]->x == q[1]->x && q[0]->y == q[1]->y)
+        return TRUE;
+
     /* Align the line with x-axis. */
     theta = -atan2f(q[1]->y - q[0]->y, q[1]->x - q[0]->x);
+    /* Rotate the Y coordinates of the cubic bezier. */
     y[0] = (p[0]->x - q[0]->x) * sinf(theta) + (p[0]->y - q[0]->y) * cosf(theta);
     y[1] = (p[1]->x - q[0]->x) * sinf(theta) + (p[1]->y - q[0]->y) * cosf(theta);
     y[2] = (p[2]->x - q[0]->x) * sinf(theta) + (p[2]->y - q[0]->y) * cosf(theta);
+    y[3] = (p[3]->x - q[0]->x) * sinf(theta) + (p[3]->y - q[0]->y) * cosf(theta);
 
-    /* Intersect the transformed curve with the x-axis.
-     *
-     * f(t) = (1 - t)²P₀ + 2(1 - t)tP₁ + t²P₂
-     *      = (P₀ - 2P₁ + P₂)t² + 2(P₁ - P₀)t + P₀
-     *
-     * a = P₀ - 2P₁ + P₂
-     * b = 2(P₁ - P₀)
-     * c = P₀
-     *
-     * f(t) = 0
-     * t = (-b ± √(b² - 4ac)) / 2a
-     *   = (-2(P₁ - P₀) ± √((2(P₁ - P₀))² - 4((P₀ - 2P₁ + P₂)P₀))) / 2(P₀ - 2P₁ + P₂)
-     *   = (2P₀ - 2P₁ ± √(4P₀² + 4P₁² - 8P₀P₁ - 4P₀² + 8P₀P₁ - 4P₀P₂)) / (2P₀ - 4P₁ + 2P₂)
-     *   = (P₀ - P₁ ± √(P₁² - P₀P₂)) / (P₀ - 2P₁ + P₂) */
+    num_of_roots = d2d_cubic_bezier_get_roots(y[0], y[1], y[2], y[3], roots);
 
-    d = y[0] - 2 * y[1] + y[2];
-    if (d == 0.0f)
+    for (i = 0; i < num_of_roots; i++)
     {
-        /* P₀ - 2P₁ + P₂ = 0
-         * f(t) = (P₀ - 2P₁ + P₂)t² + 2(P₁ - P₀)t + P₀ = 0
-         * t = -P₀ / 2(P₁ - P₀) */
-        root = -y[0] / (2.0f * (y[1] - y[0]));
-        if (root < 0.0f || root > 1.0f)
-            return TRUE;
-
-        return d2d_geometry_add_bezier_line_intersections(geometry, intersections, idx_p, p, idx_q, q, root);
+        if (roots[i] >= 0.0f && roots[i] <= 1.0f)
+        {
+            if (!d2d_geometry_add_bezier_line_intersections(geometry,
+                    intersections, idx_p, p, idx_q, q, roots[i]))
+            {
+                TRACE("d2d_geometry_add_bezier_line_intersections failed.\n");
+                return FALSE;
+            }
+        }
     }
 
-    e = y[1] * y[1] - y[0] * y[2];
-    if (e < 0.0f)
-        return TRUE;
-
-    root = (y[0] - y[1] + sqrtf(e)) / d;
-    if (root >= 0.0f && root <= 1.0f && !d2d_geometry_add_bezier_line_intersections(geometry,
-            intersections, idx_p, p, idx_q, q, root))
-        return FALSE;
-
-    root = (y[0] - y[1] - sqrtf(e)) / d;
-    if (root >= 0.0f && root <= 1.0f && !d2d_geometry_add_bezier_line_intersections(geometry,
-            intersections, idx_p, p, idx_q, q, root))
-        return FALSE;
-
     return TRUE;
 }
 
-- 
2.20.1




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