[PATCH 1/5] d3d8: Retrieve the viewport from the primary stateblock.

Zebediah Figura z.figura12 at gmail.com
Tue Feb 25 17:35:04 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index e7c79d54a0..7853aa9b55 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1705,7 +1705,7 @@ static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPO
     TRACE("iface %p, viewport %p.\n", iface, viewport);
 
     wined3d_mutex_lock();
-    wined3d_device_get_viewports(device->wined3d_device, NULL, &wined3d_viewport);
+    wined3d_viewport = wined3d_stateblock_get_state(device->state)->viewport;
     wined3d_mutex_unlock();
 
     viewport->X = wined3d_viewport.x;
-- 
2.25.0




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