[PATCH 5/5] ddraw: Avoid leaking the primary stateblock.
Zebediah Figura
z.figura12 at gmail.com
Tue Feb 25 17:35:08 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/ddraw/device.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 03b03f4584..7fd78e6234 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -245,6 +245,7 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
wined3d_device_set_rendertarget_view(This->wined3d_device, 0, NULL, FALSE);
+ wined3d_stateblock_decref(This->state);
if (This->recording)
wined3d_stateblock_decref(This->recording);
--
2.25.0
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