[PATCH 4/5] d3d8: Stop setting the device state in d3d8_device_SetLight() and d3d8_device_LightEnable().

Zebediah Figura z.figura12 at gmail.com
Tue Feb 25 17:35:07 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 81361a90eb..869a6a2dd0 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1754,8 +1754,6 @@ static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index,
     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light);
-    if (SUCCEEDED(hr) && !device->recording)
-        hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
     wined3d_mutex_unlock();
 
     return hr;
@@ -1786,8 +1784,6 @@ static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD ind
 
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable);
-    if (SUCCEEDED(hr) && !device->recording)
-        hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
     wined3d_mutex_unlock();
 
     return hr;
-- 
2.25.0




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