[PATCH 01/12] d2d1: Store cubic bezier control points.

Henri Verbeet hverbeet at gmail.com
Wed Feb 26 12:32:04 CST 2020


On Tue, 25 Feb 2020 at 22:46, Connor McAdams <conmanx360 at gmail.com> wrote:
> Also, when they're eventually sent to the pixel shader, would you like
> there to be separate paths for cubics and quadratics? Or can I promote
> a quadratic to a cubic in that case? It kind of gets a little messy
> supporting both, but if that's what's best, I can do that.
>
I think it shouldn't be too hard to handle them individually, but
there's no fundamental reason you couldn't promote quadratics to
cubics at that point, no.



More information about the wine-devel mailing list