[PATCH 3/5] ddraw: Stop setting the device state when setting textures.
Zebediah Figura
z.figura12 at gmail.com
Wed Feb 26 16:39:26 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/ddraw/device.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 575050acd2..f189d32d95 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -2758,7 +2758,6 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
if (value == 0)
{
wined3d_stateblock_set_texture(device->state, 0, NULL);
- wined3d_device_set_texture(device->wined3d_device, 0, NULL);
hr = D3D_OK;
break;
}
@@ -4849,8 +4848,6 @@ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
wined3d_mutex_lock();
wined3d_stateblock_set_texture(device->update_state, stage, wined3d_texture);
- if (!device->recording)
- wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture);
wined3d_mutex_unlock();
return D3D_OK;
--
2.25.0
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