[PATCH 3/3] d3dx9: Implement ID3DXFont_PreloadCharacters.
Matteo Bruni
mbruni at codeweavers.com
Thu Feb 27 06:01:41 CST 2020
From: Sven Baars <sbaars at codeweavers.com>
Based on a patch by Tony Wasserka.
Signed-off-by: Sven Baars <sbaars at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dx9_36/font.c | 46 ++++++++++++++++++++++++++++++++++++++++++--
1 file changed, 44 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/font.c b/dlls/d3dx9_36/font.c
index af743310d10..9196295637c 100644
--- a/dlls/d3dx9_36/font.c
+++ b/dlls/d3dx9_36/font.c
@@ -220,8 +220,50 @@ static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last)
{
- FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
- return S_OK;
+ struct d3dx_font *font = impl_from_ID3DXFont(iface);
+ unsigned int i, count, start, end;
+ WORD *indices;
+ WCHAR *chars;
+
+ TRACE("iface %p, first %u, last %u.\n", iface, first, last);
+
+ if (last < first)
+ return D3D_OK;
+
+ count = last - first + 1;
+ indices = heap_alloc(count * sizeof(*indices));
+ if (!indices)
+ return E_OUTOFMEMORY;
+
+ chars = heap_alloc(count * sizeof(*chars));
+ if (!chars)
+ {
+ heap_free(indices);
+ return E_OUTOFMEMORY;
+ }
+
+ for (i = 0; i < count; ++i)
+ chars[i] = first + i;
+
+ GetGlyphIndicesW(font->hdc, chars, count, indices, 0);
+
+ start = end = indices[0];
+ for (i = 1; i < count; ++i)
+ {
+ if (indices[i] == end + 1)
+ {
+ end = indices[i];
+ continue;
+ }
+ ID3DXFont_PreloadGlyphs(iface, start, end);
+ start = end = indices[i];
+ }
+ ID3DXFont_PreloadGlyphs(iface, start, end);
+
+ heap_free(chars);
+ heap_free(indices);
+
+ return D3D_OK;
}
static uint32_t morton_decode(uint32_t x)
--
2.24.1
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