[PATCH 5/5] d3dx9: Add a very basic ID3DXFont_DrawText implementation.
Matteo Bruni
matteo.mystral at gmail.com
Thu Feb 27 06:03:38 CST 2020
On Wed, Feb 26, 2020 at 12:10 PM Sven Baars <sbaars at codeweavers.com> wrote:
>
> Based on a patch by Tony Wasserka.
>
> Signed-off-by: Sven Baars <sbaars at codeweavers.com>
> ---
> dlls/d3dx9_36/font.c | 125 +++++++++++++++++++++++++++++++++++--
> dlls/d3dx9_36/tests/core.c | 59 ++++++++---------
> 2 files changed, 146 insertions(+), 38 deletions(-)
I have a number of style nitpicks in addition to those mentioned in
reply to the previous patch, inline.
> diff --git a/dlls/d3dx9_36/font.c b/dlls/d3dx9_36/font.c
> index 44bd08a9fb..861d083cf7 100644
> --- a/dlls/d3dx9_36/font.c
> +++ b/dlls/d3dx9_36/font.c
> @@ -462,17 +462,130 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *
> static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
> const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
> {
> - FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n",
> - iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
> - return 1;
> + INT ret, countW;
> + WCHAR *wstr;
> +
> + TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
> + iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
> +
> + if (!string || count == 0)
> + return 0;
!count
> +
> + countW = MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, NULL, 0);
> +
> + if (countW == 0)
> + return 0;
> +
> + wstr = heap_alloc_zero(countW * sizeof(WCHAR));
> + if (!wstr)
> + return 0;
> +
> + MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, wstr, countW);
> +
> + ret = ID3DXFont_DrawTextW(iface, sprite, wstr, count, rect, format, color);
> +
> + heap_free(wstr);
> +
> + return ret;
> }
>
> static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
> const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
> {
> - FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n",
> - iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
> - return 1;
> + struct d3dx_font *font = impl_from_ID3DXFont(iface);
> + ID3DXSprite *target = sprite;
> + RECT textrect = {0};
> + int lh, x, y;
> + int ret = 0;
> +
> + TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
> + iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
> +
> + if (!string)
> + return 0;
> +
> + if (count < 0)
> + count = lstrlenW(string);
> +
> + if (count == 0)
> + return 0;
> +
> + if (!rect)
> + {
> + y = ID3DXFont_DrawTextW(iface, NULL, string, count, &textrect, format | DT_CALCRECT, 0);
> +
> + if (format & DT_CALCRECT)
> + return y;
> + }
> + else
> + textrect = *rect;
If one of the branches of the if requires braces, the other one should
have them too.
> +
> + x = textrect.left;
> + y = textrect.top;
> +
> + lh = font->metrics.tmHeight;
> +
> + if (!(format & DT_CALCRECT) && !sprite)
> + {
> + D3DXCreateSprite(font->device, &target);
> + ID3DXSprite_Begin(target, 0);
> + }
> +
> + if (!(format & DT_CALCRECT))
> + {
> + GCP_RESULTSW results;
> + D3DXVECTOR3 pos;
> + UINT i;
> +
> + ZeroMemory(&results, sizeof(GCP_RESULTSW));
Just memset() instead. Also you want to use sizeof(results), like in
the memory allocation functions.
> + results.nGlyphs = count;
> +
> + results.lpCaretPos = heap_alloc(count * sizeof(INT));
> + if (!results.lpCaretPos)
> + goto cleanup;
> +
> + results.lpGlyphs = heap_alloc(count * sizeof(WCHAR));
> + if (!results.lpGlyphs)
> + {
> + heap_free(results.lpCaretPos);
> + goto cleanup;
> + }
> +
> + GetCharacterPlacementW(font->hdc, string, count, 0, &results, 0);
> +
> + for (i = 0; i < results.nGlyphs; ++i)
> + {
> + LPDIRECT3DTEXTURE9 texture;
IDirect3DTexture9 *texture;
> + POINT cell_inc;
> + RECT black_box;
> +
> + ID3DXFont_GetGlyphData(iface, results.lpGlyphs[i], &texture, &black_box, &cell_inc);
> +
> + if (!texture)
> + continue;
> +
> + pos.x = cell_inc.x + x + results.lpCaretPos[i];
> + pos.y = cell_inc.y + y;
> +
> + ID3DXSprite_Draw(target, texture, &black_box, NULL, &pos, color);
> + IDirect3DTexture9_Release(texture);
> + }
> +
> + heap_free(results.lpCaretPos);
> + heap_free(results.lpGlyphs);
> + }
> + y += lh;
> +
> + ret = y - textrect.top;
> +
> +cleanup:
> + if (target != sprite)
> + {
> + ID3DXSprite_End(target);
> + ID3DXSprite_Release(target);
> + }
> +
> + return ret;
> }
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