[PATCH 1/6] ddraw: Retrieve the material from the primary stateblock.
Zebediah Figura
z.figura12 at gmail.com
Fri Feb 28 14:18:41 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/ddraw/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 7acc8e0db0..fa79a98777 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5495,7 +5495,7 @@ static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *ma
wined3d_mutex_lock();
/* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
- wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
+ memcpy(material, &wined3d_stateblock_get_state(device->state)->material, sizeof(*material));
wined3d_mutex_unlock();
return D3D_OK;
--
2.25.0
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