[PATCH 2/6] ddraw: Stop setting the device state in d3d_device7_SetMaterial().

Zebediah Figura z.figura12 at gmail.com
Fri Feb 28 14:18:42 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/ddraw/device.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index fa79a98777..6603835ef0 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5448,8 +5448,6 @@ static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *ma
     wined3d_mutex_lock();
     /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
     wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
-    if (!device->recording)
-        wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.25.0




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