[PATCH 4/6] ddraw: Stop setting the device state in d3d_device7_SetViewport().
Zebediah Figura
z.figura12 at gmail.com
Fri Feb 28 14:18:44 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/ddraw/device.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 240f79b432..9e234fd065 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5356,8 +5356,6 @@ static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
vp.max_z = viewport->dvMaxZ;
wined3d_stateblock_set_viewport(device->update_state, &vp);
- if (!device->recording)
- wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_mutex_unlock();
return D3D_OK;
--
2.25.0
More information about the wine-devel
mailing list