[PATCH 3/6] ddraw: Retrieve the viewport from the primary stateblock.
Zebediah Figura
z.figura12 at gmail.com
Fri Feb 28 14:18:43 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/ddraw/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 6603835ef0..240f79b432 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -3884,7 +3884,7 @@ static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIP
FIXME("iface %p, clip_status %p stub.\n", iface, clip_status);
- wined3d_device_get_viewports(device->wined3d_device, NULL, &vp);
+ vp = wined3d_stateblock_get_state(device->state)->viewport;
clip_status->minx = vp.x;
clip_status->maxx = vp.x + vp.width;
clip_status->miny = vp.y;
@@ -5391,7 +5391,7 @@ static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
- wined3d_device_get_viewports(device->wined3d_device, NULL, &wined3d_viewport);
+ wined3d_viewport = wined3d_stateblock_get_state(device->state)->viewport;
wined3d_mutex_unlock();
viewport->dwX = wined3d_viewport.x;
--
2.25.0
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