[PATCH] d3dcompiler/tests: Load d3dx9_36.dll dynamically.

Zebediah Figura z.figura12 at gmail.com
Thu Jan 2 15:03:03 CST 2020


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47894

On 1/2/20 3:01 PM, Zebediah Figura wrote:
> Windows 7 Professional ships d3dcompiler_47 by default, but no version of d3dx9.
> 
> Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
> ---
>   dlls/d3dcompiler_43/tests/Makefile.in |  2 +-
>   dlls/d3dcompiler_43/tests/hlsl.c      | 16 ++++++++++++++--
>   dlls/d3dcompiler_47/tests/Makefile.in |  2 +-
>   3 files changed, 16 insertions(+), 4 deletions(-)
> 
> diff --git a/dlls/d3dcompiler_43/tests/Makefile.in b/dlls/d3dcompiler_43/tests/Makefile.in
> index 3b4b7a5a42..51b1f93483 100644
> --- a/dlls/d3dcompiler_43/tests/Makefile.in
> +++ b/dlls/d3dcompiler_43/tests/Makefile.in
> @@ -1,5 +1,5 @@
>   TESTDLL   = d3dcompiler_43.dll
> -IMPORTS   = d3d9 d3dx9 user32
> +IMPORTS   = d3d9 user32
>   EXTRADEFS = -DD3D_COMPILER_VERSION=43
>   
>   C_SRCS = \
> diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c
> index f169f681ca..8985cd51bb 100644
> --- a/dlls/d3dcompiler_43/tests/hlsl.c
> +++ b/dlls/d3dcompiler_43/tests/hlsl.c
> @@ -24,6 +24,9 @@
>   
>   static pD3DCompile ppD3DCompile;
>   
> +static HRESULT (WINAPI *pD3DXGetShaderConstantTable)(const DWORD *byte_code, ID3DXConstantTable **constant_table);
> +static D3DMATRIX *(WINAPI *pD3DXMatrixOrthoLH)(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf);
> +
>   struct vertex
>   {
>       float x, y, z;
> @@ -182,7 +185,7 @@ static IDirect3DPixelShader9 *compile_pixel_shader9(IDirect3DDevice9 *device, co
>               errors ? (char *)ID3D10Blob_GetBufferPointer(errors) : "");
>       if (FAILED(hr)) return NULL;
>   
> -    hr = D3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(compiled), constants);
> +    hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(compiled), constants);
>       ok(hr == D3D_OK, "Could not get constant table from compiled pixel shader\n");
>   
>       hr = IDirect3DDevice9_CreatePixelShader(device, ID3D10Blob_GetBufferPointer(compiled), &pshader);
> @@ -197,7 +200,7 @@ static void draw_quad_with_shader9(IDirect3DDevice9 *device, IDirect3DVertexBuff
>       HRESULT hr;
>       D3DXMATRIX projection_matrix;
>   
> -    D3DXMatrixOrthoLH(&projection_matrix, 2.0f, 2.0f, 0.0f, 1.0f);
> +    pD3DXMatrixOrthoLH(&projection_matrix, 2.0f, 2.0f, 0.0f, 1.0f);
>       IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &projection_matrix);
>   
>       hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
> @@ -641,6 +644,7 @@ START_TEST(hlsl)
>       IDirect3DVertexDeclaration9 *vdeclaration;
>       IDirect3DVertexBuffer9 *quad_geometry;
>       IDirect3DVertexShader9 *vshader_passthru;
> +    HMODULE mod;
>   
>       if (!load_d3dcompiler())
>       {
> @@ -648,6 +652,14 @@ START_TEST(hlsl)
>           return;
>       }
>   
> +    if (!(mod = LoadLibraryA("d3dx9_36.dll")))
> +    {
> +        win_skip("Failed to load d3dx9_36.dll.\n");
> +        return;
> +    }
> +    pD3DXGetShaderConstantTable = (void *)GetProcAddress(mod, "D3DXGetShaderConstantTable");
> +    pD3DXMatrixOrthoLH = (void *)GetProcAddress(mod, "D3DXMatrixOrthoLH");
> +
>       device = init_d3d9(&vdeclaration, &quad_geometry, &vshader_passthru);
>       if (!device) return;
>   
> diff --git a/dlls/d3dcompiler_47/tests/Makefile.in b/dlls/d3dcompiler_47/tests/Makefile.in
> index a4e3798bed..401ed30b0f 100644
> --- a/dlls/d3dcompiler_47/tests/Makefile.in
> +++ b/dlls/d3dcompiler_47/tests/Makefile.in
> @@ -1,5 +1,5 @@
>   TESTDLL   = d3dcompiler_47.dll
> -IMPORTS   = d3d9 d3dx9 user32
> +IMPORTS   = d3d9 user32
>   EXTRADEFS = -DD3D_COMPILER_VERSION=47
>   PARENTSRC = ../../d3dcompiler_43/tests
>   
> 




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