[PATCH 4/7] d3dx9: Implement ID3DXFont_GetGlyphData().

Sven Baars sbaars at codeweavers.com
Sat Jan 4 05:59:49 CST 2020


Based on a patch by Tony Wasserka.

Signed-off-by: Sven Baars <sbaars at codeweavers.com>
---
 dlls/d3dx9_36/font.c       | 64 ++++++++++++++++++++++++++++++++++++--
 dlls/d3dx9_36/tests/core.c | 23 +++++++-------
 2 files changed, 73 insertions(+), 14 deletions(-)

diff --git a/dlls/d3dx9_36/font.c b/dlls/d3dx9_36/font.c
index fe645a51c0..e204ca3012 100644
--- a/dlls/d3dx9_36/font.c
+++ b/dlls/d3dx9_36/font.c
@@ -166,12 +166,70 @@ static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface)
     return This->hdc;
 }
 
+/************************************************************
+ * ID3DXFont_GetGlyphData
+ *
+ * Returns the internally stored texture and some info about
+ * the position of the requested glyph on that texture
+ *
+ * PARAMS
+ *   glyph    [I] glyph
+ *   texture  [O] length of the string
+ *   blackbox [O] smallest rectangle that completely encloses the glyph on the texture
+ *   cellinc  [O] offset from the baseline to the bottom of the glyph
+ *
+ * RETURNS
+ *   Success: D3D_OK
+ *   Failure: D3DERR_INVALIDCALL
+ *            D3DXERR_INVALIDDATA
+ *
+ * NOTES
+ *   Glyphs which are passed to this function get preloaded, too
+ *
+ */
 static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
         IDirect3DTexture9 **texture, RECT *blackbox, POINT *cellinc)
 {
-    FIXME("iface %p, glyph %#x, texture %p, blackbox %p, cellinc %p stub!\n",
-            iface, glyph, texture, blackbox, cellinc);
-    return E_NOTIMPL;
+    struct d3dx_font *This = impl_from_ID3DXFont(iface);
+    HRESULT hr;
+    int i;
+    TRACE("iface %p, glyph %#x, texture %p, blackbox %p, cellinc %p\n",
+          iface, glyph, texture, blackbox, cellinc);
+
+    for (i = 0; i < This->glyph_count; i++)
+        if (This->glyphs[i].id == glyph)
+        {
+            if (cellinc)
+                *cellinc = This->glyphs[i].cellinc;
+            if (blackbox)
+                *blackbox = This->glyphs[i].blackbox;
+            if (texture)
+                *texture = This->glyphs[i].texture;
+            if (texture && *texture)
+                IDirect3DTexture9_AddRef(This->glyphs[i].texture);
+            return D3D_OK;
+        }
+
+    hr = ID3DXFont_PreloadGlyphs(iface, glyph, glyph);
+    if (FAILED(hr))
+        return hr;
+
+    /* Try again */
+    for (i = 0; i < This->glyph_count; i++)
+        if (This->glyphs[i].id == glyph)
+        {
+            if (cellinc)
+                *cellinc = This->glyphs[i].cellinc;
+            if (blackbox)
+                *blackbox = This->glyphs[i].blackbox;
+            if (texture)
+                *texture = This->glyphs[i].texture;
+            if (texture && *texture)
+                IDirect3DTexture9_AddRef(This->glyphs[i].texture);
+            return D3D_OK;
+        }
+
+    return D3DXERR_INVALIDDATA;
 }
 
 static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last)
diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c
index dc4a9873e9..fe709669ed 100644
--- a/dlls/d3dx9_36/tests/core.c
+++ b/dlls/d3dx9_36/tests/core.c
@@ -529,7 +529,6 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
 
         hdc = ID3DXFont_GetDC(font);
 
-        todo_wine {
         hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc);
         ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
         hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc);
@@ -538,7 +537,6 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
         hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL);
         if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1);
         ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
-        }
         hr = ID3DXFont_PreloadCharacters(font, 'b', 'a');
         ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
         hr = ID3DXFont_PreloadGlyphs(font, 1, 0);
@@ -552,7 +550,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
             ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
 
             hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc);
-            todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
+            ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
             if(SUCCEEDED(hr)) {
                 DWORD ret, levels;
                 TEXTMETRICW tm;
@@ -600,7 +598,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
         for (glyph = 1; glyph < 4; glyph++)
         {
             hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc);
-            todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
+            ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
             ok(!texture, "Got unexpected texture\n");
         }
 
@@ -629,22 +627,25 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
         ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
 
         hr = ID3DXFont_GetGlyphData(font, glyph, &texture, NULL, NULL);
-        todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
+        ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
         if(SUCCEEDED(hr)) {
             DWORD levels;
             D3DSURFACE_DESC desc;
 
             levels = IDirect3DTexture9_GetLevelCount(texture);
-            ok(levels == tests[i].expected_levels, "Got levels %u, expected %u\n",
-                    levels, tests[i].expected_levels);
+            todo_wine_if(tests[i].expected_levels < 9 || tests[i].font_height == 257)
+                ok(levels == tests[i].expected_levels, "Got levels %u, expected %u\n",
+                   levels, tests[i].expected_levels);
             hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
             ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n");
             ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8);
             ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0);
-            ok(desc.Width == tests[i].expected_size, "Got width %u, expected %u\n",
-                    desc.Width, tests[i].expected_size);
-            ok(desc.Height == tests[i].expected_size, "Got height %u, expected %u\n",
-                    desc.Height, tests[i].expected_size);
+            todo_wine_if(tests[i].font_height == 4 || tests[i].font_height == 257)
+                ok(desc.Width == tests[i].expected_size, "Got width %u, expected %u\n",
+                   desc.Width, tests[i].expected_size);
+            todo_wine_if(tests[i].font_height == 4 || tests[i].font_height == 257)
+                ok(desc.Height == tests[i].expected_size, "Got height %u, expected %u\n",
+                   desc.Height, tests[i].expected_size);
             ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED);
 
             IDirect3DTexture9_Release(texture);
-- 
2.24.0




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