[PATCH v2 6/8] d3dx9: Implement ID3DXFont_PreloadCharacters.

Sven Baars sbaars at codeweavers.com
Mon Jan 6 08:34:06 CST 2020


Based on a patch by Tony Wasserka.

Signed-off-by: Sven Baars <sbaars at codeweavers.com>
---
 dlls/d3dx9_36/font.c | 52 ++++++++++++++++++++++++++++++++++++++++++--
 1 file changed, 50 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/font.c b/dlls/d3dx9_36/font.c
index e204ca3012..e7e4f33d2c 100644
--- a/dlls/d3dx9_36/font.c
+++ b/dlls/d3dx9_36/font.c
@@ -232,10 +232,58 @@ static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
     return D3DXERR_INVALIDDATA;
 }
 
+/************************************************************
+ * ID3DXFont_PreloadCharacters
+ *
+ * Preloads the specified character series into the internal texture
+ *
+ * PARAMS
+ *   first [I] first character to be preloaded
+ *   last  [I] last character to be preloaded
+ *
+ * RETURNS
+ *   Success: D3D_OK
+ *   Failure: D3DERR_INVALIDCALL
+ *
+ * NOTES
+ *   We just split each character into its glyphs and call PreloadGlyphs here.
+ *
+ */
 static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last)
 {
-    FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
-    return S_OK;
+    struct d3dx_font *This = impl_from_ID3DXFont(iface);
+    UINT i, count;
+    WCHAR *chars;
+    WORD *indices;
+
+    TRACE("iface %p, first %u, last %u\n", iface, first, last);
+
+    if (last < first) return D3D_OK;
+
+    count = last - first + 1;
+    indices = heap_alloc(count * sizeof(WORD));
+    if (!indices)
+        return E_OUTOFMEMORY;
+
+    chars = heap_alloc(count * sizeof(WCHAR));
+    if (!chars)
+    {
+        heap_free(indices);
+        return E_OUTOFMEMORY;
+    }
+
+    for (i = 0; i < count; i++)
+        chars[i] = (WCHAR)(first + i);
+
+    GetGlyphIndicesW(This->hdc, chars, count, indices, 0);
+
+    for (i = 0; i < count; i++)
+        ID3DXFont_PreloadGlyphs(iface, indices[i], indices[i]);
+
+    heap_free(chars);
+    heap_free(indices);
+
+    return D3D_OK;
 }
 
 /************************************************************
-- 
2.24.0




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