Compiling d2d1 shaders
gio at debian.org
Sat Jan 11 06:42:57 CST 2020
d2d1.dll code contains HLSL shaders both in source code (guarded by #if
0) and in bytecode. What is the correct way to recompile the bytecode
when the changing the source code? Is there some automated tooling, or
is everything done by manual copy and paste? In particular, I believe it
is NOT ok to use Microsoft's implementation of D3DCompile & co., or is it?
Giovanni Mascellani <g.mascellani at gmail.com>
Postdoc researcher - Université Libre de Bruxelles
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