[PATCH] d3dx9: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when appropriate.

Matteo Bruni mbruni at codeweavers.com
Tue Jan 14 11:18:19 CST 2020


From: Paul Gofman <gofmanp at gmail.com>

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48302

Manual testing shows that the backward compatible compilation is used
in d3dx9 versions below 37.

Signed-off-by: Paul Gofman <gofmanp at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3dx9_36/shader.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index d7adc18ff6f..376b97f5ea6 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -424,6 +424,9 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO
             debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
             flags, shader, error_msgs, constant_table);
 
+    if (D3DX_SDK_VERSION <= 36)
+        flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
+
     hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
                     function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
 
@@ -504,6 +507,9 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
         return D3DXERR_INVALIDDATA;
     }
 
+    if (D3DX_SDK_VERSION <= 36)
+        flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
+
     hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
                     (ID3DInclude *)include, entrypoint, profile, flags, 0,
                     (ID3DBlob **)shader, (ID3DBlob **)error_messages);
-- 
2.24.1




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