[PATCH 1/4] d3d9/tests: Test more formats in srgbtexture_test().
hverbeet at gmail.com
Tue Jan 21 10:52:50 CST 2020
On Tue, 21 Jan 2020 at 20:12, Paul Gofman <gofmanp at gmail.com> wrote:
> But isn't that just for the cases when SRGB is actually used on these
> formats, which appears to be quite a rare case?
Not for d3d9 + EXT_texture_sRGB_decode, no. In that case textures
supporting sRGB reads are created with the sRGB format, and sRGB read
conversion is disabled unless the appropriate sampler state is
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