[PATCH 00/10] Implement d3d10 effect framework functionality
Matteo Bruni
matteo.mystral at gmail.com
Wed Jan 22 09:27:50 CST 2020
On Sat, Dec 7, 2019 at 7:23 PM Connor McAdams <conmanx360 at gmail.com> wrote:
>
> Patch series to implement the functions that are used by steam big
> picture mode. Submitting for feedback/ideas on how to improve/change
> things.
>
> Connor McAdams (10):
> d3d10: Allocate buffers for effect interface local_buffers.
> d3d10: Implement scalar effect variable set methods.
> d3d10: Implement scalar effect variable get methods.
> d3d10: Implement vector effect variable set methods.
> d3d10: Implement vector effect variable get methods.
> d3d10: Implement matrix effect variable set methods.
> d3d10: Implement matrix effect variable get methods.
> d3d10: Implement ShaderResource effect variable set method.
> d3d10: Get resources used by effect shaders.
> d3d10: Apply shader resources for shaders used in pass.
>
> dlls/d3d10/d3d10_private.h | 28 ++
> dlls/d3d10/effect.c | 758 +++++++++++++++++++++++++++++++++----
> 2 files changed, 718 insertions(+), 68 deletions(-)
First of all, sorry for replying so late, I kept deferring this review
for various (none of them particularly good) reasons :/
I think this patch series looks pretty good. I'm okay with the general
structure and I only have mostly minor comments (which I'm going to
list by replying to the individual patches). I think you can update
and resend now that Wine 5.0 is out. Probably better if in chunks of
~5 patches per day at most, as usual.
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