[PATCH v2 3/4] wined3d: Support SRGB read for _B5G5R5X1 format.
Paul Gofman
gofmanp at gmail.com
Wed Jan 22 10:01:45 CST 2020
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
v2:
- use WINED3DFMT_FLAG_SEPARATE_SRGB.
dlls/wined3d/utils.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 59a571c997..03fb190307 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1545,10 +1545,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SEPARATE_SRGB,
ARB_ES2_COMPATIBILITY, NULL},
- {WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5, 0,
+ {WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_SRGB8_EXT, 0,
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
- | WINED3DFMT_FLAG_RENDERTARGET,
+ | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SEPARATE_SRGB,
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_B5G5R5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, 0,
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
--
2.24.1
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