[PATCH v2 3/4] wined3d: Support SRGB read for _B5G5R5X1 format.

Paul Gofman gofmanp at gmail.com
Wed Jan 22 10:01:45 CST 2020


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
v2:
    - use WINED3DFMT_FLAG_SEPARATE_SRGB.

 dlls/wined3d/utils.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 59a571c997..03fb190307 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1545,10 +1545,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
             | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SEPARATE_SRGB,
             ARB_ES2_COMPATIBILITY,      NULL},
-    {WINED3DFMT_B5G5R5X1_UNORM,         GL_RGB5,                          GL_RGB5,                                0,
+    {WINED3DFMT_B5G5R5X1_UNORM,         GL_RGB5,                          GL_SRGB8_EXT,                           0,
             GL_BGRA,                    GL_UNSIGNED_SHORT_1_5_5_5_REV,    0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
-            | WINED3DFMT_FLAG_RENDERTARGET,
+            | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SEPARATE_SRGB,
             WINED3D_GL_EXT_NONE,        NULL},
     {WINED3DFMT_B5G5R5A1_UNORM,         GL_RGB5_A1,                       GL_RGB5_A1,                             0,
             GL_BGRA,                    GL_UNSIGNED_SHORT_1_5_5_5_REV,    0,
-- 
2.24.1




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