[PATCH 1/4] d3d9/tests: Test more formats in srgbtexture_test().

Paul Gofman gofmanp at gmail.com
Wed Jan 22 10:48:50 CST 2020


On 1/22/20 19:39, Henri Verbeet wrote:
> On Wed, 22 Jan 2020 at 16:33, Paul Gofman <gofmanp at gmail.com> wrote:
>>
>> I guess a change to needs_separate_srgb_gl_texture() in
>> wined3d_private.h involving the format check will act as a main trigger
>> for fallback logic. Then I need to surf through each
>> EXT_TEXTURE_SRGB_DECODE and d3d_info->srgb_read_control check to see
>> what needs to be adjusted on case by case basis. I don't think its a
>> lot, as mostly these checks affect setting GL_TEXTURE_SRGB_DECODE_EXT GL
>> sampler parameter which has no effect on non SRGB format anyway.
>>
> I suspect it's not worth it in terms of making the code more complex;
> it isn't all that straightforward to start with, as you've found. I'm
> tempted to just take the hit of using GL_SRGB8 for these formats,
> unfortunate as that may be.

Frankly making (almost) all 16 bit d3d formats always use 24 or 32 bit
GL formats is not what I would suggest at start if realized that at
once. But if to go that way the first version of my patches are still
valid suggestion. Maybe patches 3, 4 can be dropped as that was added
for completeness, I am not aware of the real applications depending on that.





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