[PATCH 01/10] d3d10: Allocate buffers for effect interface local_buffers.
matteo.mystral at gmail.com
Wed Jan 22 12:16:21 CST 2020
On Wed, Jan 22, 2020 at 7:05 PM Connor McAdams <conmanx360 at gmail.com> wrote:
> Not that I'm aware of, it's been a little while but I think since
> there was two different size values, I was making sure that both
> actually had a non-zero size. It would probably work fine basing
> constant buffer creation on one or the other, and which one is
> probably a matter of opinion. size_unpacked makes the most sense to
> me, but it's up to you.
Yeah, just size_unpacked seems right to me.
More information about the wine-devel