[PATCH 1/6] wined3d: Get rid of the "DirectDrawRenderer" setting.

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 28 06:47:40 CST 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/wined3d_main.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 5d60a44ef69..05684aeb3ba 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -374,8 +374,7 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
             TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
             TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
-        if (!get_config_key(hkey, appkey, "renderer", buffer, size)
-                || !get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size))
+        if (!get_config_key(hkey, appkey, "renderer", buffer, size))
         {
             if (!strcmp(buffer, "vulkan"))
             {
-- 
2.11.0




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