[PATCH 1/6] wined3d: Get rid of the "DirectDrawRenderer" setting.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 28 06:47:40 CST 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/wined3d_main.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 5d60a44ef69..05684aeb3ba 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -374,8 +374,7 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
- if (!get_config_key(hkey, appkey, "renderer", buffer, size)
- || !get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size))
+ if (!get_config_key(hkey, appkey, "renderer", buffer, size))
{
if (!strcmp(buffer, "vulkan"))
{
--
2.11.0
More information about the wine-devel
mailing list