[PATCH vkd3d 31/41] vkd3d: Add DXIL test for sample mask.
Hans-Kristian Arntzen
post at arntzen-software.no
Wed Jan 29 05:52:07 CST 2020
Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
---
tests/d3d12.c | 118 ++++++++++++++++++++++++++++++++++++++++++++------
1 file changed, 104 insertions(+), 14 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 9f631e0..098e566 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -32327,7 +32327,7 @@ static void test_multisample_rendering(void)
destroy_test_context(&context);
}
-static void test_sample_mask(void)
+static void test_sample_mask(bool use_dxil)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
@@ -32339,18 +32339,17 @@ static void test_sample_mask(void)
ID3D12CommandQueue *queue;
uint32_t sample_mask;
HRESULT hr;
-
- static const DWORD ps_code[] =
- {
#if 0
- uint mask;
+ uint mask;
- float4 main(in float4 pos : SV_Position, out uint sample_mask : SV_Coverage) : SV_Target
- {
- sample_mask = mask;
- return float4(0.0, 1.0, 0.0, 1.0);
- }
+ float4 main(in float4 pos : SV_Position, out uint sample_mask : SV_Coverage) : SV_Target
+ {
+ sample_mask = mask;
+ return float4(0.0, 1.0, 0.0, 1.0);
+ }
#endif
+ static const DWORD ps_code_dxbc[] =
+ {
0x43425844, 0xfab05c6c, 0xeba1b017, 0xf4493502, 0x72ce5d05, 0x00000001, 0x00000128, 0x00000003,
0x0000002c, 0x00000060, 0x000000b8, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69,
@@ -32362,21 +32361,101 @@ static void test_sample_mask(void)
0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x05000036, 0x0000f001, 0x0020800a, 0x00000000,
0x00000000, 0x0100003e,
};
- static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
+ static const BYTE ps_code_dxil[] =
+ {
+ 0x44, 0x58, 0x42, 0x43, 0x6a, 0x88, 0x8f, 0xe6, 0x0e, 0x35, 0x75, 0x80, 0x2b, 0x09, 0x3c, 0xfe, 0x46, 0x94, 0x0d, 0x06, 0x01, 0x00, 0x00, 0x00, 0x52, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xe6, 0x00, 0x00, 0x00, 0x82, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
+ 0x4f, 0x53, 0x47, 0x31, 0x5e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x53, 0x56, 0x5f, 0x43, 0x6f, 0x76,
+ 0x65, 0x72, 0x61, 0x67, 0x65, 0x00, 0x50, 0x53, 0x56, 0x30, 0x94, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x69, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8,
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+ 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, 0x00, 0x02, 0xe6, 0x23, 0xb7, 0x6d, 0x04, 0xd2, 0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42,
+ 0x58, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0x9b, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f,
+ 0x35, 0xf9, 0xc8, 0x6d, 0x1b, 0x00, 0xc1, 0x00, 0x48, 0x03, 0x61, 0x20, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x34, 0x4a,
+ 0xa1, 0xe4, 0xca, 0x8e, 0x48, 0x11, 0xd0, 0x1b, 0x01, 0xa0, 0x32, 0x46, 0x00, 0x82, 0x20, 0x88, 0x7f, 0x23, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x00, 0x61, 0x06, 0x61,
+ 0x59, 0xc3, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x34, 0x9a, 0x11, 0x5c, 0xa3, 0x09, 0x01, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0xa7, 0x68, 0x99, 0x14, 0x8c, 0x18, 0x24, 0x00, 0x08,
+ 0x82, 0x81, 0xe1, 0x29, 0x59, 0x26, 0x11, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x78, 0x4a, 0x96, 0x39, 0xc5, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x9e, 0x92, 0x65, 0x07, 0x31, 0x62,
+ 0x90, 0x00, 0x20, 0x08, 0x06, 0x86, 0xa7, 0x64, 0x19, 0x55, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+ const D3D12_SHADER_BYTECODE ps = {
+ use_dxil ? (const void*)ps_code_dxil : (const void*)ps_code_dxbc,
+ use_dxil ? sizeof(ps_code_dxil) : sizeof(ps_code_dxbc),
+ };
memset(&desc, 0, sizeof(desc));
desc.rt_descriptor_count = 2;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
+
+ if (use_dxil && !context_supports_dxil(&context))
+ {
+ destroy_test_context(&context);
+ return;
+ }
+
command_list = context.list;
queue = context.queue;
context.root_signature = create_32bit_constants_root_signature(context.device,
0, 1, D3D12_SHADER_VISIBILITY_PIXEL);
- init_pipeline_state_desc(&pso_desc, context.root_signature,
- context.render_target_desc.Format, NULL, &ps, NULL);
+ if (use_dxil)
+ {
+ init_pipeline_state_desc_dxil(&pso_desc, context.root_signature,
+ context.render_target_desc.Format, NULL, &ps, NULL);
+ }
+ else
+ {
+ init_pipeline_state_desc(&pso_desc, context.root_signature,
+ context.render_target_desc.Format, NULL, &ps, NULL);
+ }
pso_desc.SampleDesc.Count = 4;
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
@@ -32412,6 +32491,16 @@ static void test_sample_mask(void)
destroy_test_context(&context);
}
+static void test_sample_mask_dxbc(void)
+{
+ test_sample_mask(false);
+}
+
+static void test_sample_mask_dxil(void)
+{
+ test_sample_mask(true);
+}
+
static void test_coverage(void)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
@@ -36475,7 +36564,8 @@ START_TEST(d3d12)
run_test(test_dual_source_blending_dxbc);
run_test(test_dual_source_blending_dxil);
run_test(test_multisample_rendering);
- run_test(test_sample_mask);
+ run_test(test_sample_mask_dxbc);
+ run_test(test_sample_mask_dxil);
run_test(test_coverage);
run_test(test_shader_get_render_target_sample_count);
run_test(test_shader_sample_position);
--
2.25.0
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