[PATCH vkd3d 00/41] Add support for DXIL shaders
post at arntzen-software.no
Wed Jan 29 09:31:07 CST 2020
On 1/29/20 3:09 PM, Rémi Bernon wrote:
> On 1/29/20 2:54 PM, Andrew Eikum wrote:
>> On Wed, Jan 29, 2020 at 12:51:25PM +0100, Hans-Kristian Arntzen wrote:
>>> Hans-Kristian Arntzen (41):
>>> 16 files changed, 6544 insertions(+), 724 deletions(-)
>> I can't speak to the content of the series, but this is a huuuuuge
>> amount of code to dump all at once. I'd suggest sending series of
>> about 4-5 patches at a time.
> I wanted to have a look and the patches don't apply cleanly either (it
> fails at #02, but later as well).
There seems to have been some commits in-between master and the
patchset, which caused issue when I tried to apply them to clean master.
Doesn't seem like there is much of a mood for getting another 41 commits
on the ML, so just uploading a tarball instead if that's okay.
Alternatively, a branch is here:
> Also I tried to build dxil-spirv on Debian, and it misses some LLVM
> include paths in the CMakeLists.txt. Fixing that is easy, but then it
> also requires another include fix to build with llvm-10. Then I tried
> several other version and LLVM 8, 9 and 10 seems to build fine, but it
> starts to fail compiling with earlier versions of LLVM.
> In my experience, building a project using LLVM C++ API makes it very
> brittle, as they tend to change their API quite often. The projects
> fall behind very quickly as they cannot keep up with LLVM development
> speed, and it becomes very hard to build.
> I'm not sure what's the target but I believe that since the LLVM IR
> format is advertised as stable since 3.7 -and DXIL format probably
> even more- depending on some unstable API to parse it goes a bit
> against it.
> A better solution to this, IMHO, would be to have a custom parser for
> DXIL. Although it's a bit more work, the project would be more self
> contained and much more portable.
Yes, that's the ideal solution. I am aware of this problem, but I had
hoped to defer this. Writing a good BC parser from scratch is likely
another several man-months of work on top unless someone have made
useful progress on that already.
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