[PATCH 3/3] ddraw: Stop setting the device state when setting some default render states.
Zebediah Figura
z.figura12 at gmail.com
Thu Jan 30 21:26:07 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/ddraw/device.c | 10 ----------
dlls/ddraw/surface.c | 2 --
2 files changed, 12 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 3a35eaeb5e..03b03f4584 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -3578,7 +3578,6 @@ static void setup_lighting(const struct d3d_device *device, DWORD fvf, DWORD fla
enable = FALSE;
wined3d_stateblock_set_render_state(device->state, WINED3D_RS_LIGHTING, enable);
- wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_LIGHTING, enable);
}
@@ -7060,22 +7059,13 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_ZENABLE,
d3d_device_update_depth_stencil(device));
- wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE,
- d3d_device_update_depth_stencil(device));
if (version == 1) /* Color keying is initially enabled for version 1 devices. */
- {
wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_COLORKEYENABLE, TRUE);
- wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_COLORKEYENABLE, TRUE);
- }
else if (version == 2)
- {
wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_SPECULARENABLE, TRUE);
- wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_SPECULARENABLE, TRUE);
- }
if (version < 7)
{
wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_NORMALIZENORMALS, TRUE);
- wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_NORMALIZENORMALS, TRUE);
IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface,
D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
}
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 03546e17f1..442aeed67b 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -6089,8 +6089,6 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil);
- wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE,
- !!swapchain_desc.enable_auto_depth_stencil);
}
}
--
2.25.0
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