[PATCH] wined3d: Fix the spelling of a comment.

Liam Middlebrook lmiddlebrook at nvidia.com
Fri Jan 31 18:36:53 CST 2020


Signed-off-by: Liam Middlebrook <lmiddlebrook at nvidia.com>

On 1/31/20 8:16 AM, Zebediah Figura wrote:
> Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
> ---
>   dlls/wined3d/surface.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
> index bc220f0cf4..fe8e239dea 100644
> --- a/dlls/wined3d/surface.c
> +++ b/dlls/wined3d/surface.c
> @@ -1031,7 +1031,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
>       DWORD location;
>   
>       /* If we would need to copy from a renderbuffer or drawable, we'd probably
> -     * be better of using the FBO blitter directly, since we'd need to use it
> +     * be better off using the FBO blitter directly, since we'd need to use it
>        * to copy the resource contents to the texture anyway. */
>       if (op != WINED3D_BLIT_OP_RAW_BLIT
>               || (src_texture->resource.format->id == dst_texture->resource.format->id
> 

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