[PATCH] wined3d: Restore the Topmost state upon exiting fullscreen, when used from DXGI.

Gabriel Ivăncescu gabrielopcode at gmail.com
Thu Jul 2 07:41:55 CDT 2020


DXGI, unlike D3D9 and below, restores the topmost state when exiting
fullscreen. Unreal Engine 4 games (e.g. Deep Rock Galactic) depend on this
because they don't unset it manually, so the window remains topmost on Wine.

Signed-off-by: Gabriel Ivăncescu <gabrielopcode at gmail.com>
---

In fact, we already have tests for this in DXGI, but they've been marked
todo_wine, which this patch fixes.

 dlls/dxgi/swapchain.c    | 2 ++
 dlls/dxgi/tests/dxgi.c   | 2 --
 dlls/wined3d/swapchain.c | 8 +++++++-
 include/wine/wined3d.h   | 1 +
 4 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/dlls/dxgi/swapchain.c b/dlls/dxgi/swapchain.c
index f37aee9..2895e0e 100644
--- a/dlls/dxgi/swapchain.c
+++ b/dlls/dxgi/swapchain.c
@@ -416,6 +416,7 @@ static HRESULT STDMETHODCALLTYPE DECLSPEC_HOTPATCH d3d11_swapchain_SetFullscreen
     wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &swapchain_desc);
     swapchain_desc.output = dxgi_output->wined3d_output;
     swapchain_desc.windowed = !fullscreen;
+    swapchain_desc.flags |= WINED3D_SWAPCHAIN_TOPMOST_RESTORE;
     hr = wined3d_swapchain_state_set_fullscreen(state, &swapchain_desc, NULL);
     wined3d_mutex_unlock();
     if (FAILED(hr))
@@ -2243,6 +2244,7 @@ static HRESULT STDMETHODCALLTYPE DECLSPEC_HOTPATCH d3d12_swapchain_SetFullscreen
         goto fail;
     wined3d_mutex_lock();
     wined3d_desc.windowed = !fullscreen;
+    wined3d_desc.flags |= WINED3D_SWAPCHAIN_TOPMOST_RESTORE;
     hr = wined3d_swapchain_state_set_fullscreen(swapchain->state, &wined3d_desc, NULL);
     wined3d_mutex_unlock();
     if (FAILED(hr))
diff --git a/dlls/dxgi/tests/dxgi.c b/dlls/dxgi/tests/dxgi.c
index 8f52e1d..8d243e2 100644
--- a/dlls/dxgi/tests/dxgi.c
+++ b/dlls/dxgi/tests/dxgi.c
@@ -5859,7 +5859,6 @@ static void test_swapchain_window_styles(void)
         todo_wine_if(!(tests[i].expected_style & WS_VISIBLE))
         ok(style == tests[i].expected_style, "Test %u: Got style %#x, expected %#x.\n",
                 i, style, tests[i].expected_style);
-        todo_wine_if(!(tests[i].expected_exstyle & WS_EX_TOPMOST))
         ok(exstyle == tests[i].expected_exstyle, "Test %u: Got exstyle %#x, expected %#x.\n",
                 i, exstyle, tests[i].expected_exstyle);
 
@@ -5871,7 +5870,6 @@ static void test_swapchain_window_styles(void)
         todo_wine_if(!(tests[i].expected_style & WS_VISIBLE))
         ok(style == tests[i].expected_style, "Test %u: Got style %#x, expected %#x.\n",
                 i, style, tests[i].expected_style);
-        todo_wine_if(!(tests[i].expected_exstyle & WS_EX_TOPMOST))
         ok(exstyle == tests[i].expected_exstyle, "Test %u: Got exstyle %#x, expected %#x.\n",
                 i, exstyle, tests[i].expected_exstyle);
 
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index e9d6272..84aba06 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -2114,6 +2114,10 @@ void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_st
     if (!state->style && !state->exstyle)
         return;
 
+    /* DXGI restores WS_EX_TOPMOST, unlike Direct3D 9 and below */
+    if ((state->desc.flags & WINED3D_SWAPCHAIN_TOPMOST_RESTORE) && !(state->exstyle & WS_EX_TOPMOST))
+        window_pos_flags &= ~SWP_NOZORDER;
+
     style = GetWindowLongW(window, GWL_STYLE);
     exstyle = GetWindowLongW(window, GWL_EXSTYLE);
 
@@ -2145,7 +2149,7 @@ void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_st
         rect = *window_rect;
     else
         window_pos_flags |= (SWP_NOMOVE | SWP_NOSIZE);
-    SetWindowPos(window, 0, rect.left, rect.top,
+    SetWindowPos(window, HWND_NOTOPMOST, rect.left, rect.top,
             rect.right - rect.left, rect.bottom - rect.top, window_pos_flags);
 
     wined3d_filter_messages(window, filter);
@@ -2243,6 +2247,8 @@ HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_st
         RECT *window_rect = NULL;
         if (state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
             window_rect = &state->original_window_rect;
+        if (swapchain_desc->flags & WINED3D_SWAPCHAIN_TOPMOST_RESTORE)
+            state->desc.flags |= WINED3D_SWAPCHAIN_TOPMOST_RESTORE;
         wined3d_swapchain_state_restore_from_fullscreen(state, state->device_window, window_rect);
     }
 
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 346d1d0..cee46d3 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -905,6 +905,7 @@ enum wined3d_shader_type
 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE                        0x00008000u
 #define WINED3D_SWAPCHAIN_IMPLICIT                              0x00010000u
 #define WINED3D_SWAPCHAIN_HOOK                                  0x00020000u
+#define WINED3D_SWAPCHAIN_TOPMOST_RESTORE                       0x00040000u
 
 #define WINED3DDP_MAXTEXCOORD                                   8
 
-- 
2.21.0




More information about the wine-devel mailing list