[PATCH 2/5] d3dcompiler: Fold addition and multiplication of uint constants.
Matteo Bruni
matteo.mystral at gmail.com
Thu Jul 2 11:15:04 CDT 2020
On Tue, Jun 30, 2020 at 1:56 AM Zebediah Figura <z.figura12 at gmail.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> dlls/d3dcompiler_43/hlsl.y | 101 +++++++++++++++++++++++++++++++++++++
> 1 file changed, 101 insertions(+)
>
> diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y
> index 475fd414fd7..15bd0d007b9 100644
> --- a/dlls/d3dcompiler_43/hlsl.y
> +++ b/dlls/d3dcompiler_43/hlsl.y
> @@ -2838,6 +2838,105 @@ static void dump_function(struct wine_rb_entry *entry, void *context)
> wine_rb_for_each_entry(&func->overloads, dump_function_decl, NULL);
> }
>
> +static BOOL transform_ir(BOOL (*func)(struct hlsl_ir_node *), struct list *instrs)
Since this is going to be a pretty generic helper: we might want to
pass some "void *context" to func.
> +{
> + struct hlsl_ir_node *instr, *next;
> + BOOL progress = 0;
> +
> + LIST_FOR_EACH_ENTRY_SAFE(instr, next, instrs, struct hlsl_ir_node, entry)
> + {
> + if (instr->type == HLSL_IR_IF)
> + {
> + struct hlsl_ir_if *iff = if_from_node(instr);
> + progress |= transform_ir(func, iff->then_instrs);
> + if (iff->else_instrs)
> + progress |= transform_ir(func, iff->else_instrs);
> + }
I like to have a blank line between declarations and other statements.
> + else if (instr->type == HLSL_IR_LOOP)
> + progress |= transform_ir(func, loop_from_node(instr)->body);
Unrelated to the patch: maybe we should always initialize else_instrs?
I think that would get rid of a bunch of checks with no drawback.
> +
> + progress |= func(instr);
> + }
> +
> + return progress;
> +}
> +
> +static void replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new)
> +{
> + struct hlsl_src *src, *next;
> +
> + LIST_FOR_EACH_ENTRY_SAFE(src, next, &old->uses, struct hlsl_src, entry)
> + {
> + hlsl_src_remove(src);
> + hlsl_src_from_node(src, new);
> + }
> + list_add_before(&old->entry, &new->entry);
> + list_remove(&old->entry);
> + free_instr(old);
> +}
> +
> +static BOOL fold_constants(struct hlsl_ir_node *instr)
> +{
> + struct hlsl_ir_constant *arg1, *arg2 = NULL, *res;
> + struct hlsl_ir_expr *expr;
> + unsigned int i;
> +
> + if (instr->type != HLSL_IR_EXPR)
> + return FALSE;
> + expr = expr_from_node(instr);
> +
> + for (i = 0; i < ARRAY_SIZE(expr->operands); ++i)
> + {
> + if (expr->operands[i].node && expr->operands[i].node->type != HLSL_IR_CONSTANT)
> + return FALSE;
> + }
> + arg1 = constant_from_node(expr->operands[0].node);
> + if (expr->operands[1].node)
> + arg2 = constant_from_node(expr->operands[1].node);
> +
> + if (!(res = d3dcompiler_alloc(sizeof(*res))))
> + {
> + hlsl_ctx.status = PARSE_ERR;
> + return FALSE;
> + }
> + init_node(&res->node, HLSL_IR_CONSTANT, instr->data_type, instr->loc);
> +
> + switch (instr->data_type->base_type)
> + {
> + case HLSL_TYPE_UINT:
> + {
> + unsigned int i;
> +
> + switch (expr->op)
> + {
> + case HLSL_IR_BINOP_ADD:
> + for (i = 0; i < 16; ++i)
> + res->value.u[i] = arg1->value.u[i] + arg2->value.u[i];
> + break;
> +
> + case HLSL_IR_BINOP_MUL:
> + for (i = 0; i < 16; ++i)
> + res->value.u[i] = arg1->value.u[i] * arg2->value.u[i];
> + break;
I'd prefer if this only operated on the valid components: maybe it's
not going to be any faster but I feel it would be less confusing and
it also happens to be "partial constants ready" (whether we go ahead
with that or not).
> +
> + default:
> + FIXME("Fold uint expr %#x.\n", expr->op);
> + d3dcompiler_free(res);
> + return FALSE;
> + }
> + break;
> + }
> +
> + default:
> + FIXME("Fold %s expr %#x.\n", debug_base_type(instr->data_type), expr->op);
> + d3dcompiler_free(res);
> + return FALSE;
> + }
> +
> + replace_node(&expr->node, &res->node);
> + return TRUE;
> +}
> +
> /* Allocate a unique, ordered index to each instruction, which will be used for
> * computing liveness ranges. */
> static unsigned int index_instructions(struct list *instrs, unsigned int index)
> @@ -3009,6 +3108,8 @@ HRESULT parse_hlsl(enum shader_type type, DWORD major, DWORD minor,
>
> list_move_head(entry_func->body, &hlsl_ctx.static_initializers);
>
> + while (transform_ir(fold_constants, entry_func->body));
> +
> /* Index 0 means unused; index 1 means function entry, so start at 2. */
> index_instructions(entry_func->body, 2);
As we discussed elsewhere, we probably want to move transform_ir() and
its calls out of hlsl.y.
More information about the wine-devel
mailing list