[PATCH v2 6/9] wined3d: Restore the window visibility and Z-order upon exiting fullscreen, if requested.
Gabriel Ivăncescu
gabrielopcode at gmail.com
Mon Jul 6 09:57:17 CDT 2020
Signed-off-by: Gabriel Ivăncescu <gabrielopcode at gmail.com>
---
dlls/dxgi/tests/dxgi.c | 2 --
dlls/dxgi/utils.c | 3 ++-
dlls/wined3d/swapchain.c | 15 ++++++++++++++-
include/wine/wined3d.h | 1 +
4 files changed, 17 insertions(+), 4 deletions(-)
diff --git a/dlls/dxgi/tests/dxgi.c b/dlls/dxgi/tests/dxgi.c
index 6ff9dbe..81b80dc 100644
--- a/dlls/dxgi/tests/dxgi.c
+++ b/dlls/dxgi/tests/dxgi.c
@@ -5884,10 +5884,8 @@ static void test_swapchain_window_styles(void)
style = GetWindowLongA(swapchain_desc.OutputWindow, GWL_STYLE);
exstyle = GetWindowLongA(swapchain_desc.OutputWindow, GWL_EXSTYLE);
- todo_wine_if(!(tests[i].expected_style & WS_VISIBLE))
ok(style == tests[i].expected_style, "Test %u: Got style %#x, expected %#x.\n",
i, style, tests[i].expected_style);
- todo_wine_if(!(tests[i].expected_exstyle & WS_EX_TOPMOST))
ok(exstyle == tests[i].expected_exstyle, "Test %u: Got exstyle %#x, expected %#x.\n",
i, exstyle, tests[i].expected_exstyle);
diff --git a/dlls/dxgi/utils.c b/dlls/dxgi/utils.c
index ca87e3c..9544117 100644
--- a/dlls/dxgi/utils.c
+++ b/dlls/dxgi/utils.c
@@ -513,7 +513,8 @@ unsigned int wined3d_bind_flags_from_dxgi_usage(DXGI_USAGE dxgi_usage)
}
#define DXGI_WINED3D_SWAPCHAIN_FLAGS \
- (WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE | WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT | WINED3D_SWAPCHAIN_HOOK)
+ (WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE | WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT | WINED3D_SWAPCHAIN_HOOK | \
+ WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE)
unsigned int dxgi_swapchain_flags_from_wined3d(unsigned int wined3d_flags)
{
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 8ded2cb..81de3b4 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -2116,6 +2116,7 @@ void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_st
HWND window, const RECT *window_rect)
{
unsigned int window_pos_flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
+ HWND window_pos_after = NULL;
LONG style, exstyle;
RECT rect = {0};
BOOL filter;
@@ -2123,6 +2124,18 @@ void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_st
if (!state->style && !state->exstyle)
return;
+ if (state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE)
+ {
+ if (!(state->desc.flags & WINED3D_SWAPCHAIN_NO_VISIBILITY_CHANGES))
+ window_pos_flags |= (state->style & WS_VISIBLE) ? SWP_SHOWWINDOW : SWP_HIDEWINDOW;
+
+ if (!(state->desc.flags & WINED3D_SWAPCHAIN_NO_ZORDER_CHANGES))
+ {
+ window_pos_after = (state->exstyle & WS_EX_TOPMOST) ? HWND_TOPMOST : HWND_NOTOPMOST;
+ window_pos_flags &= ~SWP_NOZORDER;
+ }
+ }
+
style = GetWindowLongW(window, GWL_STYLE);
exstyle = GetWindowLongW(window, GWL_EXSTYLE);
@@ -2154,7 +2167,7 @@ void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_st
rect = *window_rect;
else
window_pos_flags |= (SWP_NOMOVE | SWP_NOSIZE);
- SetWindowPos(window, 0, rect.left, rect.top,
+ SetWindowPos(window, window_pos_after, rect.left, rect.top,
rect.right - rect.left, rect.bottom - rect.top, window_pos_flags);
wined3d_filter_messages(window, filter);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 726c715..25a1c5f 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -907,6 +907,7 @@ enum wined3d_shader_type
#define WINED3D_SWAPCHAIN_HOOK 0x00020000u
#define WINED3D_SWAPCHAIN_NO_ZORDER_CHANGES 0x00040000u
#define WINED3D_SWAPCHAIN_NO_VISIBILITY_CHANGES 0x00080000u
+#define WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE 0x00100000u
#define WINED3DDP_MAXTEXCOORD 8
--
2.21.0
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