[PATCH v2 9/9] ddraw: Use WINED3D_SWAPCHAIN_NO_ZORDER_CHANGES flag.

Marvin testbot at winehq.org
Mon Jul 6 14:05:40 CDT 2020


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=74873

Your paranoid android.


=== w1064v1809_2scr (32 bit report) ===

ddraw:
ddraw1.c:1947: Test failed: Got unexpected color 0x000000ff.

=== w1064v1809 (32 bit report) ===

ddraw:
ddraw7.c:4026: Test failed: Lit quad without normals has color 0x00ffff00, expected 0x00000000.
ddraw7.c:4039: Test failed: Lit quad with normals has color 0x00ffff00, expected 0x00000000.
ddraw7.c:4084: Test failed: Lit quad with light has color 0x00ffffff.
ddraw7.c:4084: Test failed: Lit quad with singular world matrix has color 0x00ffffff.
ddraw7.c:4084: Test failed: Lit quad with transformation matrix has color 0x00ffffff.
ddraw7.c:4084: Test failed: Lit quad with non-affine matrix has color 0x00ffff00.

=== debiant (32 bit report) ===

d3d9:
d3d9ex: Timeout
device: Timeout
stateblock: Timeout
visual: Timeout

=== debiant (32 bit French report) ===

ddraw:
ddraw1: Timeout

=== debiant (32 bit WoW report) ===

d3d9:
d3d9ex: Timeout
device: Timeout
stateblock: Timeout
visual: Timeout

=== debiant (64 bit WoW report) ===

d3d9:
d3d9ex: Timeout



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