[PATCH 4/4] d3dcompiler: Store the loop body directly in the hlsr_ir_loop structure.
Matteo Bruni
mbruni at codeweavers.com
Tue Jul 7 16:09:25 CDT 2020
This one also has a typo in the subject (s/hlsr/hlsl/). With that fixed up:
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
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