[PATCH] wined3d: Mark the stateblock as dirty in wined3d_stateblock_multiply_transform().
Zebediah Figura
z.figura12 at gmail.com
Wed Jul 8 10:48:45 CDT 2020
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49422
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/stateblock.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 4272d5aef2f..b5ab0e72eb0 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1424,6 +1424,8 @@ void CDECL wined3d_stateblock_multiply_transform(struct wined3d_stateblock *stat
TRACE("%.8e %.8e %.8e %.8e\n", matrix->_41, matrix->_42, matrix->_43, matrix->_44);
multiply_matrix(mat, mat, matrix);
+ stateblock->changed.transform[d3dts >> 5] |= 1u << (d3dts & 0x1f);
+ stateblock->changed.transforms = 1;
}
HRESULT CDECL wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
--
2.27.0
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