[PATCH] wined3d: Don't discard buffer data if buffer is not bound.
Matteo Bruni
matteo.mystral at gmail.com
Thu Jul 9 03:59:24 CDT 2020
On Wed, Jul 8, 2020 at 10:45 PM Paul Gofman <pgofman at codeweavers.com> wrote:
>
> Fixes geometry flickering on some objects in AION.
>
> Signed-off-by: Paul Gofman <pgofman at codeweavers.com>
Checking the discarded portion of the buffers (in the cases where the
discard actually happens) is a bit questionable.
I'm curious which GPUs (or, better, GPU vendors) did you test on
Windows. I wouldn't be surprised if this turned out to be driver
dependent.
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