[PATCH vkd3d 5/5] vkd3d-shader: Rename the vkd3d_descriptor_range_type enumeration to vkd3d_shader_descriptor_range_type.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jul 10 07:14:03 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
include/vkd3d_shader.h | 16 ++++++++--------
libs/vkd3d-shader/dxbc.c | 16 ++++++++--------
2 files changed, 16 insertions(+), 16 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index d00ec45..50c64ca 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -418,19 +418,19 @@ struct vkd3d_static_sampler_desc
enum vkd3d_shader_visibility shader_visibility;
};
-enum vkd3d_descriptor_range_type
+enum vkd3d_shader_descriptor_range_type
{
- VKD3D_DESCRIPTOR_RANGE_TYPE_SRV = 0,
- VKD3D_DESCRIPTOR_RANGE_TYPE_UAV = 1,
- VKD3D_DESCRIPTOR_RANGE_TYPE_CBV = 2,
- VKD3D_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
+ VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SRV = 0x0,
+ VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_UAV = 0x1,
+ VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_CBV = 0x2,
+ VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SAMPLER = 0x3,
- VKD3D_FORCE_32_BIT_ENUM(VKD3D_DESCRIPTOR_RANGE_TYPE),
+ VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE),
};
struct vkd3d_descriptor_range
{
- enum vkd3d_descriptor_range_type range_type;
+ enum vkd3d_shader_descriptor_range_type range_type;
unsigned int descriptor_count;
unsigned int base_shader_register;
unsigned int register_space;
@@ -522,7 +522,7 @@ enum vkd3d_descriptor_range_flags
struct vkd3d_descriptor_range1
{
- enum vkd3d_descriptor_range_type range_type;
+ enum vkd3d_shader_descriptor_range_type range_type;
unsigned int descriptor_count;
unsigned int base_shader_register;
unsigned int register_space;
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 5fba83b..a0f03cf 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -3046,13 +3046,13 @@ static int validate_descriptor_table_v_1_0(const struct vkd3d_root_descriptor_ta
{
const struct vkd3d_descriptor_range *r = &descriptor_table->descriptor_ranges[i];
- if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SRV
- || r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_UAV
- || r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_CBV)
+ if (r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SRV
+ || r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_UAV
+ || r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_CBV)
{
have_srv_uav_cbv = true;
}
- else if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SAMPLER)
+ else if (r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SAMPLER)
{
have_sampler = true;
}
@@ -3082,13 +3082,13 @@ static int validate_descriptor_table_v_1_1(const struct vkd3d_root_descriptor_ta
{
const struct vkd3d_descriptor_range1 *r = &descriptor_table->descriptor_ranges[i];
- if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SRV
- || r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_UAV
- || r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_CBV)
+ if (r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SRV
+ || r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_UAV
+ || r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_CBV)
{
have_srv_uav_cbv = true;
}
- else if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SAMPLER)
+ else if (r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SAMPLER)
{
have_sampler = true;
}
--
2.11.0
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