[PATCH 5/5] wined3d: Update comment about sample_c_lz translation in GLSL.
Matteo Bruni
mbruni at codeweavers.com
Thu Jul 16 11:50:06 CDT 2020
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 66e90b176804..a14682c95ac8 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -6053,10 +6053,9 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins)
shader_glsl_release_sample_function(ins->ctx, &sample_function);
}
-/* GLSL doesn't provide a function to sample from level zero with depth
- * comparison for array textures and cube textures. We use textureGrad*()
- * to implement sample_c_lz.
- */
+/* Unless EXT_texture_shadow_lod is available, GLSL doesn't provide a function
+ * to sample from level zero with depth comparison for array textures and cube
+ * textures. We use textureGrad*() to implement sample_c_lz in that case. */
static void shader_glsl_gen_sample_c_lz_emulation(const struct wined3d_shader_instruction *ins,
unsigned int sampler_bind_idx, const struct glsl_sample_function *sample_function,
unsigned int coord_size, const char *coord_param, const char *ref_param)
--
2.26.2
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